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full Paper - Nguyen Dang Binh

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Figure 5: A 3D city-map in the GRAB system.<br />

• General features inside of a haptic session: zoom, panning,<br />

get inventory of a street and/or a block, get information<br />

about the User position,..<br />

• Multiple User interfaces: keys, audio, buttons and haptic<br />

effects (tapping and pausing).<br />

•<br />

4. Validating the GRAB system and applications<br />

The GRAB system was tested with a total of 52 participants<br />

across the three user organisations of the project (RNIB,<br />

NCBI and ONCE). A deep analysis of the features of the<br />

GRAB system when applied to visually impaired people was<br />

conducted in the project. This analysis enabled to identify<br />

a few key features and bene£ts that the GRAB system can<br />

bring to blind and visually impaired people with respect to<br />

other current haptic systems. The main advantage is related<br />

to the use of two contact points. Observation and user responses<br />

indicated that a second £nger - on a separate hand -<br />

can be vital as a ’anchor’ or reference point that allows the<br />

user to orientate themselves in space, more readily understand<br />

objects’ relationships (distribution and distances) and<br />

makes re-£nding objects easier. Other issues that the users<br />

most appreciated are:<br />

• Larger workspace than other haptic devices<br />

• Smooth re£ned movement<br />

• Robustness of the device<br />

• Position accuracy<br />

• High peak forces<br />

• Fidelity, especially in terms of judging sizes and comparative<br />

distances<br />

• Interaction and exploration of objects, including features<br />

like: weight, stiffness, stickiness, curvatures, attraction<br />

forces, following a trajectory, utilities to £nd, recognise<br />

and explore small objects, ³E<br />

• Audio input and output<br />

• Interaction with a changing environment (buttons, moving<br />

objects, organising objects, detecting collisions ³E)<br />

c○ The Eurographics Association 2005.<br />

Massimo Bergamasco / Future trends and Applications, Medicine<br />

56<br />

On average, twelve people tested each one of the above<br />

applications. Before starting the validation phase, the application<br />

was introduced to each partner through a tutorial<br />

speci£cally designed to familiarise the user with the main<br />

features of the application. The results of the validation of<br />

these applications, in particular based on users’ comments<br />

and evaluators’ observations, con£rm the validity and potential<br />

of the GRAB system for these kinds of applications,<br />

although some features require some adjustments to create<br />

future usable tools.<br />

5. Conclusions<br />

In this papers a new Haptic & Audio System (GRAB) interacting<br />

within ¤exible Virtual Environment has been presented.<br />

The system is provided with a set of applications that<br />

allow visual impaired to access to the 3D graphic computer<br />

world through the sense of touch and with audio help. The<br />

GRAB system features context aware audio synthesis as well<br />

as speech recognition. Haptic interaction can feature object<br />

exploration, simple manipulation and control (buttons and<br />

haptic recognition). Both modes can be made interacting enhancing<br />

in such a way the interaction design. The system has<br />

been proved on the £eld with a wide set of users and in cooperation<br />

with different European institutions for blind users.<br />

In order to demostrate the validity of the approach, three applications<br />

for visual impaired people were implemented: a<br />

searching and adventure game, a city map explorer and a<br />

chart explorer. Nonetheless, the GRAB system has been conceived<br />

openly in order to easily provide a support in the design<br />

and development of audio-haptic applications for other<br />

£elds: architecture, art, aeronautics, medicine, ³E Both the<br />

new environment and the new applications were tested by visually<br />

impaired people with different pro£les (congenitally<br />

blind people, advantageously blind people, partially sighted<br />

people,..) to evaluate the usefulness and potential of these<br />

developments. The results of this validation con£rm the validity<br />

and potential of the GRAB system for these kinds of<br />

applications, although some features require some adjustments<br />

to create future usable tools. An important achievement<br />

was the improvement in the understanding of the interaction<br />

process of visual impaired people with haptic environments.<br />

This will be very useful for the development of<br />

future applications in this £eld. In particular, having evaluated<br />

three working applications of very different types has<br />

enabled us to build a body of knowledge concerning the<br />

£ner points of interaction in the virtual haptic environment.<br />

This knowledge covers general interaction guidelines, the<br />

differences between the virtual haptic environment and the<br />

physical world and guidelines for taking into account speci£c<br />

circumstances of the interaction, including the nature<br />

of the happtic objects and the requirements of the tasks. Access<br />

to computer-generated graphics applications via GRAB<br />

system could potentially increase employment opportunities<br />

and open up access to jobs which have hitherto been closed<br />

to blind users and improve their education, teaching and

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