full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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Figure 5: A 3D city-map in the GRAB system.<br />
• General features inside of a haptic session: zoom, panning,<br />
get inventory of a street and/or a block, get information<br />
about the User position,..<br />
• Multiple User interfaces: keys, audio, buttons and haptic<br />
effects (tapping and pausing).<br />
•<br />
4. Validating the GRAB system and applications<br />
The GRAB system was tested with a total of 52 participants<br />
across the three user organisations of the project (RNIB,<br />
NCBI and ONCE). A deep analysis of the features of the<br />
GRAB system when applied to visually impaired people was<br />
conducted in the project. This analysis enabled to identify<br />
a few key features and bene£ts that the GRAB system can<br />
bring to blind and visually impaired people with respect to<br />
other current haptic systems. The main advantage is related<br />
to the use of two contact points. Observation and user responses<br />
indicated that a second £nger - on a separate hand -<br />
can be vital as a ’anchor’ or reference point that allows the<br />
user to orientate themselves in space, more readily understand<br />
objects’ relationships (distribution and distances) and<br />
makes re-£nding objects easier. Other issues that the users<br />
most appreciated are:<br />
• Larger workspace than other haptic devices<br />
• Smooth re£ned movement<br />
• Robustness of the device<br />
• Position accuracy<br />
• High peak forces<br />
• Fidelity, especially in terms of judging sizes and comparative<br />
distances<br />
• Interaction and exploration of objects, including features<br />
like: weight, stiffness, stickiness, curvatures, attraction<br />
forces, following a trajectory, utilities to £nd, recognise<br />
and explore small objects, ³E<br />
• Audio input and output<br />
• Interaction with a changing environment (buttons, moving<br />
objects, organising objects, detecting collisions ³E)<br />
c○ The Eurographics Association 2005.<br />
Massimo Bergamasco / Future trends and Applications, Medicine<br />
56<br />
On average, twelve people tested each one of the above<br />
applications. Before starting the validation phase, the application<br />
was introduced to each partner through a tutorial<br />
speci£cally designed to familiarise the user with the main<br />
features of the application. The results of the validation of<br />
these applications, in particular based on users’ comments<br />
and evaluators’ observations, con£rm the validity and potential<br />
of the GRAB system for these kinds of applications,<br />
although some features require some adjustments to create<br />
future usable tools.<br />
5. Conclusions<br />
In this papers a new Haptic & Audio System (GRAB) interacting<br />
within ¤exible Virtual Environment has been presented.<br />
The system is provided with a set of applications that<br />
allow visual impaired to access to the 3D graphic computer<br />
world through the sense of touch and with audio help. The<br />
GRAB system features context aware audio synthesis as well<br />
as speech recognition. Haptic interaction can feature object<br />
exploration, simple manipulation and control (buttons and<br />
haptic recognition). Both modes can be made interacting enhancing<br />
in such a way the interaction design. The system has<br />
been proved on the £eld with a wide set of users and in cooperation<br />
with different European institutions for blind users.<br />
In order to demostrate the validity of the approach, three applications<br />
for visual impaired people were implemented: a<br />
searching and adventure game, a city map explorer and a<br />
chart explorer. Nonetheless, the GRAB system has been conceived<br />
openly in order to easily provide a support in the design<br />
and development of audio-haptic applications for other<br />
£elds: architecture, art, aeronautics, medicine, ³E Both the<br />
new environment and the new applications were tested by visually<br />
impaired people with different pro£les (congenitally<br />
blind people, advantageously blind people, partially sighted<br />
people,..) to evaluate the usefulness and potential of these<br />
developments. The results of this validation con£rm the validity<br />
and potential of the GRAB system for these kinds of<br />
applications, although some features require some adjustments<br />
to create future usable tools. An important achievement<br />
was the improvement in the understanding of the interaction<br />
process of visual impaired people with haptic environments.<br />
This will be very useful for the development of<br />
future applications in this £eld. In particular, having evaluated<br />
three working applications of very different types has<br />
enabled us to build a body of knowledge concerning the<br />
£ner points of interaction in the virtual haptic environment.<br />
This knowledge covers general interaction guidelines, the<br />
differences between the virtual haptic environment and the<br />
physical world and guidelines for taking into account speci£c<br />
circumstances of the interaction, including the nature<br />
of the happtic objects and the requirements of the tasks. Access<br />
to computer-generated graphics applications via GRAB<br />
system could potentially increase employment opportunities<br />
and open up access to jobs which have hitherto been closed<br />
to blind users and improve their education, teaching and