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full Paper - Nguyen Dang Binh

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EUROGRAPHICS 2005 Tutorial<br />

Computer Graphics Access for Blind People through a Haptic<br />

and Audio Virtual Environment<br />

Abstract<br />

C.A. Avizzano, S. Marcheschi, M. Bergamasco, PERCRO, Scuola Superiore S. Anna<br />

R. Iglesias, S. Casado, T. Gutiérrez, J.I. Barbero, Fundación Labein<br />

This paper describes a new Haptic & Audio Virtual Environment to allow blind and visually impaired people to<br />

have access to the three-dimensional graphic computer world through the sense of touch (using a new dual-£nger<br />

haptic interface) and augmented by audio input and voice commands. Such system has been developed within the<br />

European project ”GRAB”. The new system provides an integrated platform for the design and development of<br />

audio-haptic applications in different £elds (architecture, art, aeronautics, medicine,..) as well as their fruition in<br />

a realtime interactive manner. In order to demonstrate the validity of the approach, the project was speci£cally<br />

focused on the development of three applications selected for their promising positive impact on the life quality<br />

of visual impaired people: an adventure game, a city map explorer and a chart explorer. Both the new environment<br />

and the new applications were tested by visually impaired people with different pro£les (congenitally blind<br />

people, advantageously blind people, partially sighted people,..) to evaluate the usefulness and potential of these<br />

developments. The results of this validation con£rm the validity of the system. Overall, it seems the GRAB system<br />

is feasible for these kinds of applications, although some features require some adjustments to create future usable<br />

tools.<br />

Keywords Haptic desktop system, Of£ce Automation<br />

1. Introduction<br />

The convergence of Information Society Technologies (IST)<br />

and markets is leading to new products and services that are<br />

increasingly transforming our lives. The impact of IST on<br />

every-day’s activity is also raising people’s expectations for<br />

a better quality of life. As technology is becoming part of<br />

our normal surroundings, new tools provide individuals with<br />

powerful means to express ideas and develop their creativity<br />

for professional use or for leisure. However, some collectives<br />

need the development of speci£c tools to facilitate the access<br />

of these citizens to the <strong>full</strong> range of IST applications. To address<br />

accessibility issues, interfaces between the information<br />

source and the end user have to be accessible as well. In the<br />

last few years the software industry, spurred on by legislation<br />

in both Europe and the United States, has become increasingly<br />

aware of the need to design for all, including people<br />

with disabilities. As a result, access for blind and visually<br />

impaired users to important software is gradually improving.<br />

Some of the obstacles that impede visually impaired people<br />

to have access to the IST applications are being solved with<br />

c○ The Eurographics Association 2005.<br />

52<br />

the use of: screen reader software, voice synthesis, speech<br />

recognition, Braille and tactile displays, ³E However there are<br />

inaccessible £elds yet for them such as the access to the 3D<br />

computer graphics and their multiple applications (learning,<br />

training entertainment systems, working tools, ³E).<br />

Currently, many researchers are exploring the potential of<br />

using innovative haptic interaction mechanisms that exploit<br />

the sense of touch as a substitute for vision. Haptic sensing is<br />

de£ned as the use of motor behaviours in combination with<br />

touch to identify objects [1]. Many of the haptic interfaces<br />

that have been developed in recent years use one-point haptic<br />

interaction with the virtual world. In several experiments, it<br />

has been shown possible to use these Haptic interfaces alone<br />

to recognize basic shapes and textures ([2],[3]). A wide set<br />

of applications has been develop to show the added value<br />

that the HIs can provide to user with different levels of disabilities<br />

([4],[5], [6],[7],[8]). At present HIs combined with<br />

sound feedback [13] have been used to interact with 3D virtual<br />

objects in several manners: mathematical graphs[9], diagrams<br />

and maps ([10],[11]), and fairly complex environ

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