full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
EUROGRAPHICS 2005 Tutorial<br />
Computer Graphics Access for Blind People through a Haptic<br />
and Audio Virtual Environment<br />
Abstract<br />
C.A. Avizzano, S. Marcheschi, M. Bergamasco, PERCRO, Scuola Superiore S. Anna<br />
R. Iglesias, S. Casado, T. Gutiérrez, J.I. Barbero, Fundación Labein<br />
This paper describes a new Haptic & Audio Virtual Environment to allow blind and visually impaired people to<br />
have access to the three-dimensional graphic computer world through the sense of touch (using a new dual-£nger<br />
haptic interface) and augmented by audio input and voice commands. Such system has been developed within the<br />
European project ”GRAB”. The new system provides an integrated platform for the design and development of<br />
audio-haptic applications in different £elds (architecture, art, aeronautics, medicine,..) as well as their fruition in<br />
a realtime interactive manner. In order to demonstrate the validity of the approach, the project was speci£cally<br />
focused on the development of three applications selected for their promising positive impact on the life quality<br />
of visual impaired people: an adventure game, a city map explorer and a chart explorer. Both the new environment<br />
and the new applications were tested by visually impaired people with different pro£les (congenitally blind<br />
people, advantageously blind people, partially sighted people,..) to evaluate the usefulness and potential of these<br />
developments. The results of this validation con£rm the validity of the system. Overall, it seems the GRAB system<br />
is feasible for these kinds of applications, although some features require some adjustments to create future usable<br />
tools.<br />
Keywords Haptic desktop system, Of£ce Automation<br />
1. Introduction<br />
The convergence of Information Society Technologies (IST)<br />
and markets is leading to new products and services that are<br />
increasingly transforming our lives. The impact of IST on<br />
every-day’s activity is also raising people’s expectations for<br />
a better quality of life. As technology is becoming part of<br />
our normal surroundings, new tools provide individuals with<br />
powerful means to express ideas and develop their creativity<br />
for professional use or for leisure. However, some collectives<br />
need the development of speci£c tools to facilitate the access<br />
of these citizens to the <strong>full</strong> range of IST applications. To address<br />
accessibility issues, interfaces between the information<br />
source and the end user have to be accessible as well. In the<br />
last few years the software industry, spurred on by legislation<br />
in both Europe and the United States, has become increasingly<br />
aware of the need to design for all, including people<br />
with disabilities. As a result, access for blind and visually<br />
impaired users to important software is gradually improving.<br />
Some of the obstacles that impede visually impaired people<br />
to have access to the IST applications are being solved with<br />
c○ The Eurographics Association 2005.<br />
52<br />
the use of: screen reader software, voice synthesis, speech<br />
recognition, Braille and tactile displays, ³E However there are<br />
inaccessible £elds yet for them such as the access to the 3D<br />
computer graphics and their multiple applications (learning,<br />
training entertainment systems, working tools, ³E).<br />
Currently, many researchers are exploring the potential of<br />
using innovative haptic interaction mechanisms that exploit<br />
the sense of touch as a substitute for vision. Haptic sensing is<br />
de£ned as the use of motor behaviours in combination with<br />
touch to identify objects [1]. Many of the haptic interfaces<br />
that have been developed in recent years use one-point haptic<br />
interaction with the virtual world. In several experiments, it<br />
has been shown possible to use these Haptic interfaces alone<br />
to recognize basic shapes and textures ([2],[3]). A wide set<br />
of applications has been develop to show the added value<br />
that the HIs can provide to user with different levels of disabilities<br />
([4],[5], [6],[7],[8]). At present HIs combined with<br />
sound feedback [13] have been used to interact with 3D virtual<br />
objects in several manners: mathematical graphs[9], diagrams<br />
and maps ([10],[11]), and fairly complex environ