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ACTA SZEKSZARDIENSIUM - Pécsi Tudományegyetem Illyés Gyula ...

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developing personal and social competencies by games in kindergarten<br />

teacher education<br />

- „social sensitivity, sense of communal responsibility and the ability to take responsibility”;<br />

- „cooperative skills for teamwork”. 4<br />

The game as a potential tool for competency development<br />

Competencies can be developed by several programmes and methods. One of the<br />

possibilities is using games. Why is the game a suitable tool?<br />

As games are interesting activities for us, we do them driven by intrinsic motivation.<br />

We love doing them as we have the mood for these activities. That is why adopting<br />

games in the development creates cheerful, motivated activities. The learning process<br />

and development speed up, become easier and more enjoyable. Participants are more<br />

active and volunteer to do the tasks. They take part in developing activities unprompted<br />

without the pressure of external force.<br />

Games are also popular because the tasks are adjusted to the participants’ state of<br />

development, thus they can act at an optimal level. Thus, development is suited to the<br />

individuals, in a differentiated way. The same practice was already used in the first<br />

kindergarten when they chose different pieces of gymnastics equipment tailored to the<br />

children. 5 The way of carrying out the tasks is also helped by games. They control and<br />

regulate the participants’ behaviour. The rules of games and the roles determine the<br />

conditions which have to be accepted so that children can take part in the activities they<br />

like. 6<br />

Extracts from the education and outcome requirements of the nursery school teachers’<br />

BA degree (EOR)<br />

There are Self-knowledge and Playing skills development trainings provided for<br />

college students so that they can meet the requirements quoted from the EOR above<br />

at <strong>Illyés</strong> <strong>Gyula</strong> Faculty of Education of the University of Pécs. I will not present the<br />

whole educational training here, only its structure, interconnections and procession<br />

highlighting the places and roles of some games in the development. 7<br />

4. 1. Developing self-knowledge, self-acceptance and self-expression<br />

We can create different sequences and syllabuses of games. One of the suitable forms<br />

is the time. First we can play the “Walk-of-life map”, which runs from the past events<br />

from our life to the present. It can be followed by the game “10 years later”, investigating<br />

what the players’ lives will be like in ten years’ time according to their ideas. Some other<br />

games are about the current period of time. The game “24 hours” explores our daily<br />

time consumption. Some players may be surprised at calculating how much time they<br />

moon away a day. The game “Names” reveals an important element of self-knowledge<br />

and self-identity: acceptance of our names, problems with them or complete refusal. We<br />

can hear several interesting stories in the conversations. They are also particularly edifying<br />

to one another as some problems with not only first names but with surnames, even<br />

nick names and also some oddities might be revealed. Comparing ourselves with others,<br />

realising the similarities and differences can be helped by the game “What is common,<br />

163

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