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programming with max/msp - Virtual Sound

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Electronic Music and <strong>Sound</strong> Design - Introduction<br />

INTRODUCTION<br />

This is the first of a series of three volumes dedicated to digital synthesis and<br />

sound design. The second volume will cover a range of additional topics in the<br />

realm of sound synthesis and signal processing, including dynamics processing,<br />

delay lines, reverberation and spatialization, digital audio and sampled sounds,<br />

MIDI, OSC and realtime synthesis. The third volume will be concerned <strong>with</strong> nonlinear<br />

techniques (such as AM and FM synthesis), granular synthesis, analysis<br />

and resynthesis, convolution, physical modeling, micromontage, and computeraided<br />

composition.<br />

PREREQUISITES<br />

This first volume will be useful to several levels of reader. Prerequisites for<br />

its study are minimal, and include nothing more than rudimentary musical<br />

knowledge such as an understanding of notes, scales, and chords, as well as<br />

basic computer skills such as saving files, copying and pasting text.<br />

The volume should be equally useful for self-learners and for those studying<br />

under the guidance of a teacher. It is laid out as chapters of theoretical background<br />

material that are interleaved <strong>with</strong> chapters that contain practical computer<br />

techniques. Each pair of chapters stands together as a unit. We suggest<br />

that curricula follow this structure, first touching on theory, then following up<br />

<strong>with</strong> hands-on material, including computer activities. The theoretical chapters<br />

are not intended to substitute for more expansive texts about synthesis; they<br />

provide, instead, an organic framework for learning the theory that is needed to<br />

invent sounds on the computer and to write signal processing programs.<br />

TIME NEEDED FOR STUDY<br />

The time needed for this material will, of course, vary from person to person.<br />

Nonetheless, here are two estimates to help in planning, one for learning under<br />

the guidance of an expert teacher, and the other for self-learners:<br />

Self-learning<br />

(300 total hours of individual study)<br />

Chapters Topic Total hours<br />

1T+1P+IA <strong>Sound</strong> synthesis 100<br />

2T+2A Additive Synthesis 60<br />

3T+3P+IB Subtractive Synthesis and Filtering 110<br />

4T+4P Control Signals 30<br />

Teacher-assisted learning<br />

(60 hours of classroom-based learning + 120 hours of individual study)<br />

Chapters Topic Lessons Feedback Studio time Total hours<br />

1T+1P+IA <strong>Sound</strong> synthesis 16 4 40 60<br />

2T+2P Additive Synthesis 10 2 24 36<br />

3T+3P+IB Subtractive Synthesis 18 4 44 66<br />

4T+4P Control Signals 5 1 12 18<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved<br />

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