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programming with max/msp - Virtual Sound

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LEARNING AGENDA 1T<br />

PREREQUISITES FOR THE CHAPTER<br />

• Basic skills in using computers<br />

(operating a computer, managing files and folders, audio formats, etc.)<br />

• minimal knowledge of music theory (semitones, octaves, rhythms, etc.)<br />

LEARNING OBJECTIVES<br />

Knowledge<br />

• to learn aBout the signal paths one uses in sound synthesis and signal processing<br />

• to learn aBout the principal parameters of sound and their characteristics<br />

• to learn how pitch and sound intensity are digitally encoded<br />

• to learn aBout musical intervals in different tuning systems<br />

• to learn aBout audio file formats<br />

SKillS<br />

• to Be aBle to hear changes of frequency and amplitude and to descriBe their<br />

characteristics<br />

• to Be aBle to hear the stages of the envelope of a sound or a glissando<br />

CONTENTS<br />

• computer-Based sound synthesis and signal processing<br />

• theory of timBre, pitch, and sound intensity<br />

• theory of glissandi and amplitude envelopes<br />

• the relationship Between frequency, pitch, and midi encoding<br />

• introduction to sampled sound<br />

• introduction to panning<br />

ACTIVITIES<br />

• interactive examples<br />

TESTING<br />

• questions <strong>with</strong> short answers<br />

• listening and analysis<br />

SUPPORTING MATERIALS<br />

• fundamental concepts<br />

• glossary<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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