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programming with max/msp - Virtual Sound

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LEARNING AGENDA 2P<br />

PREREQUISITES FOR THE CHAPTER<br />

• Contents of Chapter 1 (theory and praCtiCe), Chapter 2 (theory), interlude a<br />

LEARNING OBJECTIVES<br />

SkillS<br />

• to learn how to synthesize a Complex sound from simple sine waves<br />

• to learn how to synthesize harmoniC and non-harmoniC sounds using additive<br />

synthesis and wavetables, and to transform one into the other (and viCe versa) by<br />

using amplitude and frequenCy Control<br />

• to learn how to implement triangle waves, square waves, and sawtooth waves<br />

approximately by adding Component harmoniC sine waves together<br />

• to learn how to Control beats between two sine waves or harmoniCs<br />

• to learn how to synthesize sounds using veCtor synthesis<br />

CompetenCe<br />

• to suCCessfully realize a sound study based on additive synthesis and save it to an<br />

audio file<br />

CONTENTS<br />

• additive synthesis using both fixed and variable speCtra<br />

• harmoniC and non-harmoniC sounds<br />

• phase and beats<br />

• interpolation<br />

• veCtor synthesis<br />

ACTIVITIES<br />

• CorreCting algorithms<br />

• Completing algorithms<br />

• replaCing parts of algorithms<br />

• analyzing algorithms<br />

TESTING<br />

• integrated Cross-funCtional projeCt: reverse engineering<br />

• integrated Cross-funCtional projeCt: Composing a brief sound study<br />

SUPPORTING MATERIALS<br />

• list of prinCipal <strong>max</strong>/<strong>msp</strong> Commands<br />

• list of <strong>max</strong>/<strong>msp</strong> objeCts<br />

• Commands, attributes, and parameters for speCifiC <strong>max</strong>/<strong>msp</strong> objeCts<br />

• glossary<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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