programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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LEARNING AGENDA 2P<br />
PREREQUISITES FOR THE CHAPTER<br />
• Contents of Chapter 1 (theory and praCtiCe), Chapter 2 (theory), interlude a<br />
LEARNING OBJECTIVES<br />
SkillS<br />
• to learn how to synthesize a Complex sound from simple sine waves<br />
• to learn how to synthesize harmoniC and non-harmoniC sounds using additive<br />
synthesis and wavetables, and to transform one into the other (and viCe versa) by<br />
using amplitude and frequenCy Control<br />
• to learn how to implement triangle waves, square waves, and sawtooth waves<br />
approximately by adding Component harmoniC sine waves together<br />
• to learn how to Control beats between two sine waves or harmoniCs<br />
• to learn how to synthesize sounds using veCtor synthesis<br />
CompetenCe<br />
• to suCCessfully realize a sound study based on additive synthesis and save it to an<br />
audio file<br />
CONTENTS<br />
• additive synthesis using both fixed and variable speCtra<br />
• harmoniC and non-harmoniC sounds<br />
• phase and beats<br />
• interpolation<br />
• veCtor synthesis<br />
ACTIVITIES<br />
• CorreCting algorithms<br />
• Completing algorithms<br />
• replaCing parts of algorithms<br />
• analyzing algorithms<br />
TESTING<br />
• integrated Cross-funCtional projeCt: reverse engineering<br />
• integrated Cross-funCtional projeCt: Composing a brief sound study<br />
SUPPORTING MATERIALS<br />
• list of prinCipal <strong>max</strong>/<strong>msp</strong> Commands<br />
• list of <strong>max</strong>/<strong>msp</strong> objeCts<br />
• Commands, attributes, and parameters for speCifiC <strong>max</strong>/<strong>msp</strong> objeCts<br />
• glossary<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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