programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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IA2<br />
138<br />
Practice<br />
other sections in this chapter:<br />
IA.2 GENERATING RANDOM NUMBERS<br />
Paragraph IA.2 - Generating random numbers<br />
IA.3 MANAGING TIME: THE METRO OBJECT<br />
Band limited generators<br />
IA.4 SUBPATCHES AND ABSTRACTIONS<br />
The subpatch<br />
Abstractions<br />
IA.5 OTHER RANDOM NUMBER GENERATORS<br />
IA.6 MESSAGE ORDERING WITH TRIGGER<br />
IA.7 OBJECTS FOR MANAGING LISTS<br />
The unpack object<br />
The pack object<br />
The zl object<br />
The multislider object<br />
IA.8 THE MESSAGE BOX AND VARIABLE ARGUMENTS<br />
Variable arguments: the dollar sign ($)<br />
Variable arguments: setdomain<br />
IA.9 SENDING SEQUENCES OF BANGS: THE UZI OBJECT<br />
IA.10 SEND AND RECEIVE<br />
ACTIVITIES<br />
• analyzing algorithMs<br />
• CoMpleting algorithMs<br />
• replaCing parts of algorithMs<br />
• CorreCting algorithMs<br />
TESTING<br />
• integrated Cross-funCtional projeCt: reverse engineering<br />
SUPPORTING MATERIALS<br />
• list of Max/Msp objeCts<br />
• CoMMands, attributes, and paraMeters for speCifiC Max/Msp objeCts<br />
• glossary<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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