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programming with max/msp - Virtual Sound

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IA2<br />

138<br />

Practice<br />

other sections in this chapter:<br />

IA.2 GENERATING RANDOM NUMBERS<br />

Paragraph IA.2 - Generating random numbers<br />

IA.3 MANAGING TIME: THE METRO OBJECT<br />

Band limited generators<br />

IA.4 SUBPATCHES AND ABSTRACTIONS<br />

The subpatch<br />

Abstractions<br />

IA.5 OTHER RANDOM NUMBER GENERATORS<br />

IA.6 MESSAGE ORDERING WITH TRIGGER<br />

IA.7 OBJECTS FOR MANAGING LISTS<br />

The unpack object<br />

The pack object<br />

The zl object<br />

The multislider object<br />

IA.8 THE MESSAGE BOX AND VARIABLE ARGUMENTS<br />

Variable arguments: the dollar sign ($)<br />

Variable arguments: setdomain<br />

IA.9 SENDING SEQUENCES OF BANGS: THE UZI OBJECT<br />

IA.10 SEND AND RECEIVE<br />

ACTIVITIES<br />

• analyzing algorithMs<br />

• CoMpleting algorithMs<br />

• replaCing parts of algorithMs<br />

• CorreCting algorithMs<br />

TESTING<br />

• integrated Cross-funCtional projeCt: reverse engineering<br />

SUPPORTING MATERIALS<br />

• list of Max/Msp objeCts<br />

• CoMMands, attributes, and paraMeters for speCifiC Max/Msp objeCts<br />

• glossary<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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