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programming with max/msp - Virtual Sound

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Chapter 1P - <strong>Sound</strong> synthesis <strong>with</strong> Max/MSP 1P<br />

other sections in this chapter:<br />

1.2 FREQUENCY, AMPLITUDE, AND WAVEFORM<br />

Band limited generators<br />

1.3 VARIATIONS OF FREQUENCY AND AMPLITUDE IN TIME:<br />

ENVELOPES AND GLISSANDI<br />

Envelopes<br />

Presentation mode<br />

Exponential and logarithmic curves<br />

1.4 THE RELATIONSHIP OF FREQUENCIES TO MUSICAL<br />

INTERVALS AND OF AMPLITUDES TO SOUND<br />

PRESSURE LEVELS<br />

Natural glissandi<br />

Decibel to amplitude conversion<br />

Providing information for users<br />

1.5 INTRODUCTION TO WORKING WITH SAMPLED SOUND<br />

Managing files <strong>with</strong> the file browser<br />

Recording an audio file<br />

Recording a sound from a memory buffer<br />

1.6 INTRODUCTION TO PANNING<br />

1.7 SOME MAX/MSP BASICS<br />

Black or yellow-and-black patch cords? Max vs. Msp<br />

Order of execution in Max<br />

The panel object and background levels<br />

ACTIVITIES<br />

• suBstituting parts of algorithms<br />

• correcting algorithms<br />

• completing algorithms<br />

• analyzing algorithms<br />

• constructing new algorithms<br />

TESTING<br />

• integrated cross-functional project: reverse engineering<br />

SUPPORTING MATERIALS<br />

• list of principal <strong>max</strong>/<strong>msp</strong> commands<br />

• list of <strong>max</strong>/<strong>msp</strong> oBjects used in this chapter<br />

• commands, attriButes, and parameters for some <strong>max</strong>/<strong>msp</strong> oBjects used in this<br />

chapter<br />

• glossary of terms used in this chapter<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved<br />

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