programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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Chapter 1P - <strong>Sound</strong> synthesis <strong>with</strong> Max/MSP 1P<br />
other sections in this chapter:<br />
1.2 FREQUENCY, AMPLITUDE, AND WAVEFORM<br />
Band limited generators<br />
1.3 VARIATIONS OF FREQUENCY AND AMPLITUDE IN TIME:<br />
ENVELOPES AND GLISSANDI<br />
Envelopes<br />
Presentation mode<br />
Exponential and logarithmic curves<br />
1.4 THE RELATIONSHIP OF FREQUENCIES TO MUSICAL<br />
INTERVALS AND OF AMPLITUDES TO SOUND<br />
PRESSURE LEVELS<br />
Natural glissandi<br />
Decibel to amplitude conversion<br />
Providing information for users<br />
1.5 INTRODUCTION TO WORKING WITH SAMPLED SOUND<br />
Managing files <strong>with</strong> the file browser<br />
Recording an audio file<br />
Recording a sound from a memory buffer<br />
1.6 INTRODUCTION TO PANNING<br />
1.7 SOME MAX/MSP BASICS<br />
Black or yellow-and-black patch cords? Max vs. Msp<br />
Order of execution in Max<br />
The panel object and background levels<br />
ACTIVITIES<br />
• suBstituting parts of algorithms<br />
• correcting algorithms<br />
• completing algorithms<br />
• analyzing algorithms<br />
• constructing new algorithms<br />
TESTING<br />
• integrated cross-functional project: reverse engineering<br />
SUPPORTING MATERIALS<br />
• list of principal <strong>max</strong>/<strong>msp</strong> commands<br />
• list of <strong>max</strong>/<strong>msp</strong> oBjects used in this chapter<br />
• commands, attriButes, and parameters for some <strong>max</strong>/<strong>msp</strong> oBjects used in this<br />
chapter<br />
• glossary of terms used in this chapter<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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