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programming with max/msp - Virtual Sound

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1.1<br />

52<br />

Practice<br />

Paragraph 1.1 - First steps <strong>with</strong> Max/MSP<br />

that are connected together is called a patch (a reference to the old world of<br />

analog modular synthesizers that were programmed using physical cable connections<br />

called patch cords).<br />

Let’s look at our first Max/MSP Object and create our first patch.<br />

By clicking on the icon in the upper left corner of the palette, we cause an<br />

object icon to appear where the flashing target had been (seen in Figure 1.2).<br />

Fig.1.2 The object box<br />

The object that appears is a generic object called the object box. It is the object<br />

that we will use most often when patching. Its function depends upon the<br />

name that we give it when we type a string 2 into its interior. Be sure that there<br />

is a flashing vertical cursor inside the object box. 3 Using the mouse, point at<br />

the left edge of the object. You will see a small blue circle appear <strong>with</strong> an equal<br />

sign (‘=’) in it. To call up the Object List, click on the circle. (seen in Figure 1.3).<br />

Fig.1.3 The Object List<br />

2 The word “string” is computer <strong>programming</strong> lingo that refers to a combination of letters and<br />

numbers, such as “print”, “save”, “astringcontainingthenumber1”, or “subsection22”.<br />

3 If there is not a flashing cursor inside of the object box, you can cause it to appear by doubleclicking<br />

on the inside of the object box.<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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