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programming with max/msp - Virtual Sound

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1.1<br />

4<br />

Theory<br />

sound or sounds that we have specified will be rendered. 3 Between the<br />

time that this stream of digital data is generated and the time that we actually<br />

hear the sound, another fundamental operation occurs. The computer’s<br />

audio interface transforms the digital data into an electrical signal that,<br />

when fed to an amplifier and loudspeakers, will produce the sound. The<br />

audio interface, in other words, converts the digital data into an analog voltage<br />

(a process often abbreviated as “D/A conversion”), allowing us to hear<br />

the sounds that are represented by the stream of digital data. (Fig. 1.1).<br />

Fig. 1.1 Realtime synthesis<br />

We can also capture the stream of data to our hard disk as an audio file, which<br />

will enable us to hear the result of our algorithmic processing as many times as<br />

we’d like.<br />

When the stream of data goes directly to the audio interface as it is processed,<br />

so that there are only few milliseconds between the processing and the listening<br />

of the synthesized sound, one speaks of realtime synthesis. When the<br />

processing of sound is first calculated entirely and saved to an audio file (which<br />

can be listened to later) one speaks of non-realtime or offline synthesis. (In<br />

this context the latter term is not a technical one, but it is widely used.)<br />

Fig. 1.2 Non-realtime synthesis and listening as separate actions<br />

3 In numeric form.<br />

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Paragraph 1.1 - <strong>Sound</strong> synthesis and signal processing<br />

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from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved

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