programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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1.1<br />
4<br />
Theory<br />
sound or sounds that we have specified will be rendered. 3 Between the<br />
time that this stream of digital data is generated and the time that we actually<br />
hear the sound, another fundamental operation occurs. The computer’s<br />
audio interface transforms the digital data into an electrical signal that,<br />
when fed to an amplifier and loudspeakers, will produce the sound. The<br />
audio interface, in other words, converts the digital data into an analog voltage<br />
(a process often abbreviated as “D/A conversion”), allowing us to hear<br />
the sounds that are represented by the stream of digital data. (Fig. 1.1).<br />
Fig. 1.1 Realtime synthesis<br />
We can also capture the stream of data to our hard disk as an audio file, which<br />
will enable us to hear the result of our algorithmic processing as many times as<br />
we’d like.<br />
When the stream of data goes directly to the audio interface as it is processed,<br />
so that there are only few milliseconds between the processing and the listening<br />
of the synthesized sound, one speaks of realtime synthesis. When the<br />
processing of sound is first calculated entirely and saved to an audio file (which<br />
can be listened to later) one speaks of non-realtime or offline synthesis. (In<br />
this context the latter term is not a technical one, but it is widely used.)<br />
Fig. 1.2 Non-realtime synthesis and listening as separate actions<br />
3 In numeric form.<br />
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Paragraph 1.1 - <strong>Sound</strong> synthesis and signal processing<br />
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from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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