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programming with max/msp - Virtual Sound

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LEARNING AGENDA IA<br />

PREREQUISITES FOR THE CHAPTER<br />

• Contents of Chapter 1 (theory and praCtiCe)<br />

LEARNING OBJECTIVES<br />

SkillS<br />

• to learn how to use the basiC features of Max/Msp that pertain to integers and<br />

floating point nuMbers<br />

• to learn how to generate and Control sequenCes of randoM nuMbers, optionally<br />

<strong>with</strong> the use of a MetronoMe<br />

• to learn how to ConstruCt eMbedded objeCts and abstraCtions<br />

• to learn how to repeat Messages aCross Multiple objeCt outlets<br />

• to learn how to asseMble and Manipulate lists, using both non-graphiC and<br />

graphiC Methods<br />

• to learn how to use variable arguMents<br />

• to learn how to Manage CoMMuniCation between objeCts <strong>with</strong>out the use of patCh<br />

Cords<br />

CONTENTS<br />

• integers and floating point nuMbers in Max/Msp<br />

• generating and Controlling randoM nuMbers <strong>with</strong> the objeCts random, drunk,<br />

etC.<br />

• generating regular rhythMiC events using the metro objeCt<br />

• ConstruCting subpatChes and abstraCtions<br />

• Managing list and variable arguMents<br />

• using the send and receive objeCts for wireless CoMMuniCation between<br />

objeCts<br />

ACTIVITIES<br />

• analyzing algorithMs<br />

• CoMpleting algorithMs<br />

• replaCing parts of algorithMs<br />

• CorreCting algorithMs<br />

TESTING<br />

• integrated Cross-funCtional projeCt: reverse engineering<br />

SUPPORTING MATERIALS<br />

• list of Max/Msp objeCts<br />

• CoMMands, attributes, and paraMeters for speCifiC Max/Msp objeCts<br />

• glossary<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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