programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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LEARNING AGENDA IA<br />
PREREQUISITES FOR THE CHAPTER<br />
• Contents of Chapter 1 (theory and praCtiCe)<br />
LEARNING OBJECTIVES<br />
SkillS<br />
• to learn how to use the basiC features of Max/Msp that pertain to integers and<br />
floating point nuMbers<br />
• to learn how to generate and Control sequenCes of randoM nuMbers, optionally<br />
<strong>with</strong> the use of a MetronoMe<br />
• to learn how to ConstruCt eMbedded objeCts and abstraCtions<br />
• to learn how to repeat Messages aCross Multiple objeCt outlets<br />
• to learn how to asseMble and Manipulate lists, using both non-graphiC and<br />
graphiC Methods<br />
• to learn how to use variable arguMents<br />
• to learn how to Manage CoMMuniCation between objeCts <strong>with</strong>out the use of patCh<br />
Cords<br />
CONTENTS<br />
• integers and floating point nuMbers in Max/Msp<br />
• generating and Controlling randoM nuMbers <strong>with</strong> the objeCts random, drunk,<br />
etC.<br />
• generating regular rhythMiC events using the metro objeCt<br />
• ConstruCting subpatChes and abstraCtions<br />
• Managing list and variable arguMents<br />
• using the send and receive objeCts for wireless CoMMuniCation between<br />
objeCts<br />
ACTIVITIES<br />
• analyzing algorithMs<br />
• CoMpleting algorithMs<br />
• replaCing parts of algorithMs<br />
• CorreCting algorithMs<br />
TESTING<br />
• integrated Cross-funCtional projeCt: reverse engineering<br />
SUPPORTING MATERIALS<br />
• list of Max/Msp objeCts<br />
• CoMMands, attributes, and paraMeters for speCifiC Max/Msp objeCts<br />
• glossary<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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