programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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1.1<br />
62<br />
Practice<br />
Paragraph 1.1 - First steps <strong>with</strong> Max/MSP<br />
Window and dragging a rectangle that “touches” the objects to be selected<br />
(see fig 1.10).<br />
Fig. 1.10 Selecting objects<br />
At this point, if we move one of the selected objects, all of them will move;<br />
likewise, if we press the key, all of the selected objects will vanish.<br />
Using this selection technique, objects will be selected but not patch cords. If<br />
we need to select the patch cords at the same time we are selecting objects (for<br />
example, to delete them) we need to hold the key down while dragging<br />
the selection rectangle, and make sure that we “touch” the cables that interest<br />
us (as seen in Figure 1.11).<br />
Fig. 1.11 Selecting patch cords<br />
With the key held, we can also copy an object. Simply click-and-drag to<br />
tear off a copy. If you first select multiple objects and then drag them using<br />
, you can copy them all (as in Figure 1.12).<br />
Fig. 1.12 Copying multiple objects at once<br />
If you make a mistake (for example, you delete one object rather than another),<br />
you can undo the action by selecting the Undo command from the Edit menu.<br />
Repeatedly selecting Undo can cancel an entire sequence of commands and<br />
return the patch to the state that preceded those actions. If, after undoing one<br />
or more actions, you decide that there wasn’t actually an error (for example,<br />
you wanted to delete the object after all), you can restore actions by using the<br />
Redo command, which is also found in the Edit menu.<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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