27.11.2012 Views

programming with max/msp - Virtual Sound

programming with max/msp - Virtual Sound

programming with max/msp - Virtual Sound

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

1.2<br />

12<br />

Theory<br />

By the same reasoning, a 100 Hz wave has a wavelength of 3.44 meters. We<br />

see that frequency decreases <strong>with</strong> increasing wavelength, and the two quantities<br />

are, as we have said, inversely proportional.<br />

AMPLITUDE<br />

The second key parameter for sound is amplitude, which expresses information<br />

about variations in sound pressure, and which allows us to distinguish a loud<br />

sound from one of weaker intensity.<br />

A sound pressure that is weaker than the human ear can hear is said to lie<br />

below the threshold of hearing, while the <strong>max</strong>imum sound pressure that can<br />

be tolerated by the human ear is defined as the threshold of pain. Exposure<br />

to sounds above the threshold of pain results in physical pain and permanent<br />

hearing damage.<br />

In the wave depicted in Figure 1.10, the <strong>max</strong>imum pressure value is called the<br />

peak amplitude of the sound wave, while the pressure at any point is called<br />

instantaneous amplitude.<br />

When we generically refer to the “amplitude of a sound”, we are referring to<br />

the peak amplitude for the entire sound (see Figure 1.10).<br />

amplitude<br />

�<br />

�<br />

��<br />

Fig.1.10 Amplitude of a sound<br />

� �<br />

Paragraph 1.2 - Frequency, amplitude, and waveform<br />

� ��������������<br />

�����������������������<br />

��� �<br />

�� �<br />

�<br />

��� �<br />

���<br />

�<br />

��������������<br />

���������<br />

If we show a wave that has a peak amplitude of 1, as in the example, we will see<br />

a wave that starts from an instantaneous amplitude of 0 (at time t 0 ), rises to 1 at<br />

time t 1 , returns to pass through 0 at time t 2 , continues to drop until it reaching<br />

its minimum value of -1 at time t 3 , after which it rises again to the value 0 at<br />

time t 4 , and so on. When we represent amplitude this way, we are looking at it<br />

as a function of time. The process of digitization transforms such a function into<br />

a series of numbers between 1 and -1, and the numbers thus obtained can be<br />

used to graph the wave form (Fig. 1.11). The relative position that a wave cycle<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved<br />

��<br />

��������������<br />

���������

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!