programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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3.2<br />
300<br />
Theory<br />
Paragraph 3.2 - Lowpass, highpass, bandpass, and bandreject filters<br />
Remember that you can only attenuate or boost frequencies that are already<br />
present. This is true for all sounds, sampled or otherwise, including those captured<br />
from live sources.<br />
(...)<br />
other sections in this chapter:<br />
3.2 LOWPASS, HIGHPASS, BANDPASS, AND BANDREJECT<br />
FILTERS<br />
Highpass filtering<br />
Bandpass filtering<br />
Bandreject filtering<br />
3.3 THE Q FACTOR<br />
3.4 FILTER ORDER AND CONNECTION IN SERIES<br />
Filters of the first order<br />
Second-order filters<br />
Second-order resonant filters<br />
Higher order filters: connecting filters in series<br />
3.5 SUBTRACTIVE SYNTHESIS<br />
Anatomy of a subtractive synthesizer<br />
3.6 EQUATIONS FOR DIGITAL FILTERS<br />
3.7 FILTERS CONNECTED IN PARALLEL, AND GRAPHIC<br />
EQUALIZATION<br />
Graphic equalization<br />
3.8 OTHER APPLICATIONS OF PARALLEL FILTERS:<br />
PARAMETRIC EQ AND SHELVING FILTERS<br />
Shelving filters<br />
Parametric equalization<br />
3.9 OTHER SOURCES FOR SUBTRACTIVE SYNTHESIS:<br />
IMPULSES AND RESONANT BODIES<br />
ACTIVITIES<br />
• interaCtive examples<br />
TESTING<br />
• questions <strong>with</strong> short answers - listening and analysis<br />
SUPPORTING MATERIALS<br />
• fundamental ConCepts - glossary - disCography<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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