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programming with max/msp - Virtual Sound

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3.2<br />

300<br />

Theory<br />

Paragraph 3.2 - Lowpass, highpass, bandpass, and bandreject filters<br />

Remember that you can only attenuate or boost frequencies that are already<br />

present. This is true for all sounds, sampled or otherwise, including those captured<br />

from live sources.<br />

(...)<br />

other sections in this chapter:<br />

3.2 LOWPASS, HIGHPASS, BANDPASS, AND BANDREJECT<br />

FILTERS<br />

Highpass filtering<br />

Bandpass filtering<br />

Bandreject filtering<br />

3.3 THE Q FACTOR<br />

3.4 FILTER ORDER AND CONNECTION IN SERIES<br />

Filters of the first order<br />

Second-order filters<br />

Second-order resonant filters<br />

Higher order filters: connecting filters in series<br />

3.5 SUBTRACTIVE SYNTHESIS<br />

Anatomy of a subtractive synthesizer<br />

3.6 EQUATIONS FOR DIGITAL FILTERS<br />

3.7 FILTERS CONNECTED IN PARALLEL, AND GRAPHIC<br />

EQUALIZATION<br />

Graphic equalization<br />

3.8 OTHER APPLICATIONS OF PARALLEL FILTERS:<br />

PARAMETRIC EQ AND SHELVING FILTERS<br />

Shelving filters<br />

Parametric equalization<br />

3.9 OTHER SOURCES FOR SUBTRACTIVE SYNTHESIS:<br />

IMPULSES AND RESONANT BODIES<br />

ACTIVITIES<br />

• interaCtive examples<br />

TESTING<br />

• questions <strong>with</strong> short answers - listening and analysis<br />

SUPPORTING MATERIALS<br />

• fundamental ConCepts - glossary - disCography<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved

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