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programming with max/msp - Virtual Sound

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Chapter 2P - Additive and vector synthesis 2P<br />

other sections in this chapter:<br />

Using wavetables <strong>with</strong> oscillators<br />

Fixed non-harmonic spectra<br />

2.2 BEATS<br />

Rhythmic beats<br />

Beats of the harmonic components<br />

2.3 CROSSFADING BETWEEN WAVETABLES:<br />

VECTOR SYNTHESIS<br />

2.4 VARIABLE SPECTRUM ADDITIVE SYNTHESIS<br />

Working <strong>with</strong> component envelopes using a user interface<br />

Working <strong>with</strong> envelopes of single components using text<br />

descriptions<br />

Using oscillator banks<br />

Converting milliseconds to samples, and vice versa<br />

Variable spectra and oscillator banks<br />

Using masking for control<br />

ACTIVITIES<br />

• CorreCting algorithms<br />

• Completing algorithms<br />

• replaCing parts of algorithms<br />

• analyzing algorithms<br />

TESTING<br />

• integrated Cross-funCtional projeCt: reverse engineering<br />

• integrated Cross-funCtional projeCt: Composing a brief sound study<br />

SUPPORTING MATERIALS<br />

• list of prinCipal <strong>max</strong>/<strong>msp</strong> Commands<br />

• list of <strong>max</strong>/<strong>msp</strong> objeCts<br />

• Commands, attributes, and parameters for speCifiC <strong>max</strong>/<strong>msp</strong> objeCts<br />

• glossary<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved<br />

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