programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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Chapter 2P - Additive and vector synthesis 2P<br />
other sections in this chapter:<br />
Using wavetables <strong>with</strong> oscillators<br />
Fixed non-harmonic spectra<br />
2.2 BEATS<br />
Rhythmic beats<br />
Beats of the harmonic components<br />
2.3 CROSSFADING BETWEEN WAVETABLES:<br />
VECTOR SYNTHESIS<br />
2.4 VARIABLE SPECTRUM ADDITIVE SYNTHESIS<br />
Working <strong>with</strong> component envelopes using a user interface<br />
Working <strong>with</strong> envelopes of single components using text<br />
descriptions<br />
Using oscillator banks<br />
Converting milliseconds to samples, and vice versa<br />
Variable spectra and oscillator banks<br />
Using masking for control<br />
ACTIVITIES<br />
• CorreCting algorithms<br />
• Completing algorithms<br />
• replaCing parts of algorithms<br />
• analyzing algorithms<br />
TESTING<br />
• integrated Cross-funCtional projeCt: reverse engineering<br />
• integrated Cross-funCtional projeCt: Composing a brief sound study<br />
SUPPORTING MATERIALS<br />
• list of prinCipal <strong>max</strong>/<strong>msp</strong> Commands<br />
• list of <strong>max</strong>/<strong>msp</strong> objeCts<br />
• Commands, attributes, and parameters for speCifiC <strong>max</strong>/<strong>msp</strong> objeCts<br />
• glossary<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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