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programming with max/msp - Virtual Sound

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3.2<br />

362<br />

Practice<br />

Paragraph 3.2 - Lowpass, highpass, bandpass, and bandreject filters<br />

other sections in this chapter:<br />

3.2 LOWPASS, HIGHPASS, BANDPASS, AND<br />

BANDREJECT FILTERS<br />

3.3 THE Q FACTOR<br />

3.4 FILTER ORDER AND CONNECTION IN SERIES<br />

The umenu object<br />

First-order filters<br />

Second-order filters<br />

Higher order filters: in-series connections<br />

3.5 SUBTRACTIVE SYNTHESIS<br />

”Wireless” communications: the pvar object<br />

Multiple choices: the radiogroup object<br />

Anatomy of a subtractive synthesizer<br />

3.6 EQUATIONS FOR DIGITAL FILTERS<br />

Non-recursive, or fir, filters<br />

Recursive, or iir, filters<br />

3.7 FILTERS CONNECTED IN PARALLEL, AND GRAPHIC<br />

EQUALIZATION<br />

Using a parallel filterbank<br />

Graphic equalizers<br />

3.8 OTHER APPLICATIONS OF CONNECTION IN SERIES:<br />

PARAMETRIC EQ AND SHELVING FILTERS<br />

Parametric equalization<br />

3.9 OTHER SOURCES FOR SUBTRACTIVE SYNTHESIS:<br />

IMPULSES AND RESONANT BODIES<br />

ACtiVitieS<br />

• replaCing parts of algorithms<br />

• CorreCting algorithms<br />

• analyzing algorithms<br />

• Completing algorithms<br />

TESTING<br />

• integrated Cross-funCtional projeCt: reverse engineering<br />

• integrated Cross-funCtional projeCt: Composing a brief sound study<br />

SUPPORTING MATERIALS<br />

• list of <strong>max</strong>/<strong>msp</strong> objeCts - Commands, attributes, and parameters for speCifiC <strong>max</strong>/<br />

<strong>msp</strong> objeCts<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved

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