programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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3.2<br />
362<br />
Practice<br />
Paragraph 3.2 - Lowpass, highpass, bandpass, and bandreject filters<br />
other sections in this chapter:<br />
3.2 LOWPASS, HIGHPASS, BANDPASS, AND<br />
BANDREJECT FILTERS<br />
3.3 THE Q FACTOR<br />
3.4 FILTER ORDER AND CONNECTION IN SERIES<br />
The umenu object<br />
First-order filters<br />
Second-order filters<br />
Higher order filters: in-series connections<br />
3.5 SUBTRACTIVE SYNTHESIS<br />
”Wireless” communications: the pvar object<br />
Multiple choices: the radiogroup object<br />
Anatomy of a subtractive synthesizer<br />
3.6 EQUATIONS FOR DIGITAL FILTERS<br />
Non-recursive, or fir, filters<br />
Recursive, or iir, filters<br />
3.7 FILTERS CONNECTED IN PARALLEL, AND GRAPHIC<br />
EQUALIZATION<br />
Using a parallel filterbank<br />
Graphic equalizers<br />
3.8 OTHER APPLICATIONS OF CONNECTION IN SERIES:<br />
PARAMETRIC EQ AND SHELVING FILTERS<br />
Parametric equalization<br />
3.9 OTHER SOURCES FOR SUBTRACTIVE SYNTHESIS:<br />
IMPULSES AND RESONANT BODIES<br />
ACtiVitieS<br />
• replaCing parts of algorithms<br />
• CorreCting algorithms<br />
• analyzing algorithms<br />
• Completing algorithms<br />
TESTING<br />
• integrated Cross-funCtional projeCt: reverse engineering<br />
• integrated Cross-funCtional projeCt: Composing a brief sound study<br />
SUPPORTING MATERIALS<br />
• list of <strong>max</strong>/<strong>msp</strong> objeCts - Commands, attributes, and parameters for speCifiC <strong>max</strong>/<br />
<strong>msp</strong> objeCts<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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