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programming with max/msp - Virtual Sound

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LEARNING AGENDA 3T<br />

PREREQUISITES FOR THE CHAPTER<br />

• Contents of Chapters 1 and 2 (theory)<br />

LEARNING OBJECTIVES<br />

Knowledge<br />

• to learn about the theory of subtraCtive synthesis<br />

• to learn about the theory and use of the main filter parameters<br />

• to learn about the differenCes between the theory of ideal filters and the aCtual<br />

responses of digital filters<br />

• to learn about the theory and the response of fir and iir filters<br />

• to learn how to use filters routed in series or in parallel<br />

• to learn about the theory and use of graphiC and parametriC equalizers<br />

• to learn how to use filters on different types of signals<br />

• to learn the main elements of a typiCal subtraCtive synthesizer<br />

SKillS<br />

• to be able to hear the basiC effeCts Caused by filters, and to desCribe their<br />

CharaCteristiCs<br />

CONTENTS<br />

• subtraCtive synthesis<br />

• lowpass, highpass, bandpass, and bandrejeCt filters<br />

• high shelving, low shelving, and peak/notCh filters<br />

• the q faCtor<br />

• filter order<br />

• finite impulse response and infinite impulse response filters<br />

• graphiC and parametriC equalization<br />

• filtering signals produCed by noise generators, sampled sounds, and impulses<br />

ACTIVITIES<br />

• interaCtive examples<br />

TESTING<br />

• questions <strong>with</strong> short answers<br />

• listening and analysis<br />

SUPPORTING MATERIALS<br />

• fundamental ConCepts<br />

• glossary<br />

• disCography<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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