programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
LEARNING AGENDA 3T<br />
PREREQUISITES FOR THE CHAPTER<br />
• Contents of Chapters 1 and 2 (theory)<br />
LEARNING OBJECTIVES<br />
Knowledge<br />
• to learn about the theory of subtraCtive synthesis<br />
• to learn about the theory and use of the main filter parameters<br />
• to learn about the differenCes between the theory of ideal filters and the aCtual<br />
responses of digital filters<br />
• to learn about the theory and the response of fir and iir filters<br />
• to learn how to use filters routed in series or in parallel<br />
• to learn about the theory and use of graphiC and parametriC equalizers<br />
• to learn how to use filters on different types of signals<br />
• to learn the main elements of a typiCal subtraCtive synthesizer<br />
SKillS<br />
• to be able to hear the basiC effeCts Caused by filters, and to desCribe their<br />
CharaCteristiCs<br />
CONTENTS<br />
• subtraCtive synthesis<br />
• lowpass, highpass, bandpass, and bandrejeCt filters<br />
• high shelving, low shelving, and peak/notCh filters<br />
• the q faCtor<br />
• filter order<br />
• finite impulse response and infinite impulse response filters<br />
• graphiC and parametriC equalization<br />
• filtering signals produCed by noise generators, sampled sounds, and impulses<br />
ACTIVITIES<br />
• interaCtive examples<br />
TESTING<br />
• questions <strong>with</strong> short answers<br />
• listening and analysis<br />
SUPPORTING MATERIALS<br />
• fundamental ConCepts<br />
• glossary<br />
• disCography<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
© ConTempoNet 2010 - All rights reserved