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programming with max/msp - Virtual Sound

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LEARNING AGENDA IB<br />

PREREQUISITES FOR THE CHAPTER<br />

• Contents of Chapters 1, 2 and 3 (theory and praCtiCe), interlude a<br />

LEARNING OBJECTIVES<br />

SkillS<br />

• to learn how to use simple midi objeCts and signals<br />

• to learn how to implement reCursive operations in <strong>max</strong><br />

• to learn how to use <strong>max</strong>’s Conversion operators<br />

• to learn how to build an arpeggiator that exploits probabilistiCally generated<br />

intervals<br />

• to learn how to route signals and messages to switChed inlets and outlets<br />

• to learn how to Compare values using relational operators<br />

• to learn how to take apart lists of data<br />

• to learn how to program repeating sequenCes using iterative struCtures<br />

• to learn how to generate random lists for simulating resonant bodies<br />

• to learn how to implement shepard tone, or “infinite glissando”<br />

CONTENTS<br />

• basiC use of the midi protoCol<br />

• reCursive operations and repeating sequenCes<br />

• arpeggiators and probabilistiC intervals<br />

• Comparing and Converting values, and routing signals and messages<br />

• taking lists apart, and generating random lists<br />

• shepard tones<br />

ACTIVITIES<br />

• replaCing parts of algorithms<br />

• CorreCting algorithms<br />

• analyzing algorithms<br />

• Completing algorithms<br />

• ConstruCting new algorithms<br />

TESTING<br />

• integrated Cross-funCtional projeCt: reverse engineering<br />

SUPPORTING MATERIALS<br />

• list of <strong>max</strong>/<strong>msp</strong> objeCts<br />

• Commands, attributes, and parameters for speCifiC <strong>max</strong>/<strong>msp</strong> objeCts<br />

• glossary<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

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