programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
programming with max/msp - Virtual Sound
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LEARNING AGENDA IB<br />
PREREQUISITES FOR THE CHAPTER<br />
• Contents of Chapters 1, 2 and 3 (theory and praCtiCe), interlude a<br />
LEARNING OBJECTIVES<br />
SkillS<br />
• to learn how to use simple midi objeCts and signals<br />
• to learn how to implement reCursive operations in <strong>max</strong><br />
• to learn how to use <strong>max</strong>’s Conversion operators<br />
• to learn how to build an arpeggiator that exploits probabilistiCally generated<br />
intervals<br />
• to learn how to route signals and messages to switChed inlets and outlets<br />
• to learn how to Compare values using relational operators<br />
• to learn how to take apart lists of data<br />
• to learn how to program repeating sequenCes using iterative struCtures<br />
• to learn how to generate random lists for simulating resonant bodies<br />
• to learn how to implement shepard tone, or “infinite glissando”<br />
CONTENTS<br />
• basiC use of the midi protoCol<br />
• reCursive operations and repeating sequenCes<br />
• arpeggiators and probabilistiC intervals<br />
• Comparing and Converting values, and routing signals and messages<br />
• taking lists apart, and generating random lists<br />
• shepard tones<br />
ACTIVITIES<br />
• replaCing parts of algorithms<br />
• CorreCting algorithms<br />
• analyzing algorithms<br />
• Completing algorithms<br />
• ConstruCting new algorithms<br />
TESTING<br />
• integrated Cross-funCtional projeCt: reverse engineering<br />
SUPPORTING MATERIALS<br />
• list of <strong>max</strong>/<strong>msp</strong> objeCts<br />
• Commands, attributes, and parameters for speCifiC <strong>max</strong>/<strong>msp</strong> objeCts<br />
• glossary<br />
from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />
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