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programming with max/msp - Virtual Sound

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Chapter 3T - Noise generators, filters, and subtractive synthesis<br />

3.1 SOUND SOURCES FOR SUBTRACTIVE SYNTHESIS<br />

In this chapter we will discuss filters, a fundamental subject in the field<br />

of sound design and electronic music, and subtractive synthesis, a widelyused<br />

technique that uses filters. A filter is a signal processing device that<br />

acts selectively on some of the frequencies contained in a signal, applying<br />

attenuation or boost to them. 1 The goal of most digital filters is to alter the<br />

spectrum of a sound in some way. Subtractive synthesis was born from<br />

the idea that brand-new sounds can be created by modifying, through the<br />

use of filters, the amplitude of some of the spectral components of other<br />

sounds.<br />

Any sound can be filtered, but watch out: you can’t attenuate or boost components<br />

that don’t exist in the original sound. For example, it doesn’t make<br />

sense to use a filter to boost frequencies around 50 Hz when you are filtering<br />

the voice of a soprano, since low frequencies are not present in the original<br />

sound.<br />

In general, the source sounds used in subtractive synthesis have rich spectra<br />

so that there is something to subtract from the sound. We will concentrate on<br />

some of these typical source sounds in the first portion of this section, and we<br />

will then move on to a discussion of the technical aspects of filters.<br />

Filters are used widely in studio work, and <strong>with</strong> many different types of<br />

sound:<br />

> <strong>Sound</strong>s being produced by noise generators, by impulse generators, by<br />

oscillator banks, or by other kinds of signal generators or synthesis<br />

> Audio files and sampled sounds<br />

> <strong>Sound</strong>s being produced by live sources in real time (the sound of a musician<br />

playing an oboe, captured by a microphone, for example)<br />

NOISE GENERATORS: WHITE NOISE AND PINK NOISE<br />

One of the most commonly used source sounds for subtractive synthesis is<br />

white noise, a sound that contains all audible frequencies, whose spectrum<br />

is essentially flat (the amplitudes of individual frequencies being randomly<br />

distributed). This sound is called white noise in reference to optics, where the<br />

color white is a combination of all of the colors of the visible spectrum. White<br />

noise makes an excellent source sound because it can be meaningfully filtered<br />

by any type of filter at any frequency, since all audible frequencies are present.<br />

(A typical white noise spectrum is shown in Figure 3.1.)<br />

1 Besides altering the amplitude of a sound, a filter modifies the relative phases of its components.<br />

from “Electronic Music and <strong>Sound</strong> Design” Vol. 1 by Alessandro Cipriani and Maurizio Giri<br />

© ConTempoNet 2010 - All rights reserved<br />

3T<br />

295

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