Automotive User Interfaces and Interactive Vehicular Applications
Automotive User Interfaces and Interactive Vehicular Applications
Automotive User Interfaces and Interactive Vehicular Applications
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It happens that there is a large literature on attention <strong>and</strong><br />
comprehension in the synthetic speech context <strong>and</strong> in the<br />
dialogue context. Different levels of linguistic representation<br />
affect or appear to be affected by tasks that dem<strong>and</strong><br />
attention; in particular, syntactic <strong>and</strong> semantic factors appear<br />
to have an effect on human performance in tasks that<br />
involve interaction with both synthetic <strong>and</strong> natural speech.<br />
There is also a large literature on computing psycholinguistic<br />
complexity <strong>and</strong> different levels of linguistic representation;<br />
divided-attention tasks such as driver multitasking permit<br />
this work to be leveraged in an applied context.<br />
Given this scientific background, we have proposed an overall<br />
system design for in-vehicle spoken dialogue complexity<br />
management. We have also identified some of the design<br />
<strong>and</strong> data collection challenges that need to be overcome in<br />
pushing this agenda forward. As yet there is no publicly<br />
available corpus that relates transcribed speech data to user<br />
task performance <strong>and</strong> driving performance. However, the<br />
technical challenges to this, though significant, are not insurmountable.<br />
The final step is the design <strong>and</strong> construction<br />
of variable-complexity in-car dialogue systems.<br />
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