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Automotive User Interfaces and Interactive Vehicular Applications

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It happens that there is a large literature on attention <strong>and</strong><br />

comprehension in the synthetic speech context <strong>and</strong> in the<br />

dialogue context. Different levels of linguistic representation<br />

affect or appear to be affected by tasks that dem<strong>and</strong><br />

attention; in particular, syntactic <strong>and</strong> semantic factors appear<br />

to have an effect on human performance in tasks that<br />

involve interaction with both synthetic <strong>and</strong> natural speech.<br />

There is also a large literature on computing psycholinguistic<br />

complexity <strong>and</strong> different levels of linguistic representation;<br />

divided-attention tasks such as driver multitasking permit<br />

this work to be leveraged in an applied context.<br />

Given this scientific background, we have proposed an overall<br />

system design for in-vehicle spoken dialogue complexity<br />

management. We have also identified some of the design<br />

<strong>and</strong> data collection challenges that need to be overcome in<br />

pushing this agenda forward. As yet there is no publicly<br />

available corpus that relates transcribed speech data to user<br />

task performance <strong>and</strong> driving performance. However, the<br />

technical challenges to this, though significant, are not insurmountable.<br />

The final step is the design <strong>and</strong> construction<br />

of variable-complexity in-car dialogue systems.<br />

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