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Automotive User Interfaces and Interactive Vehicular Applications

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Unmuting Smart Phones in Cars:<br />

getting phones to speak to us in ways their owners can’t<br />

Alex Zafiroglu <strong>and</strong> Jennifer Healey<br />

Interaction <strong>and</strong> Experience Research Laboratory, Intel Corporation<br />

2111 N. E. 25 th Avenue, Hillsboro, OR 97124-5961 USA<br />

{alex<strong>and</strong>ra.c.zafiroglu, jennifer.healey}@intel.com<br />

ABSTRACT<br />

In this position paper, we argue that as a first step in directing<br />

experience development for features <strong>and</strong> services that will span<br />

both built-in IVI systems <strong>and</strong> internet-connected devices that<br />

drivers <strong>and</strong> passengers regularly move in <strong>and</strong> out of their cars, we<br />

need to underst<strong>and</strong> how people conceptualize time, routines, <strong>and</strong><br />

activities enabled by automobility. We need to underst<strong>and</strong> how<br />

these experiences are being challenged <strong>and</strong> remade by smart<br />

phone use in cars. We describe our ongoing efforts in the Local<br />

Experience of Automobility (LEAM) Project to delineate how,<br />

when, where <strong>and</strong> why people interact with their smart phones<br />

during <strong>and</strong> around car journeys, through a combination of<br />

methods to track <strong>and</strong> probe on smart phone use in cars among<br />

drivers who regularly use their smart phones while driving.<br />

Categories <strong>and</strong> Subject Descriptors<br />

H.1.2 [<strong>User</strong>/Machine Systems]: Human Factors, Human<br />

Information Processing<br />

General Terms<br />

Automobility, ethnographic research, sensors, GPS,<br />

Keywords<br />

Ethnography, GPS, Smartphone use tracking, IVI , automobility<br />

1. INTRODUCTION<br />

The future of in-vehicle digital experiences will be a mix of builtin<br />

<strong>and</strong> brought in technologies such as navigation systems,<br />

entertainment systems, radar detectors, smart phones <strong>and</strong> tablets.<br />

This technology heterogeneous future is consistent with the<br />

heterogeneous present, <strong>and</strong> is predicated on incommensurate<br />

consumer-driven refresh cycles for automobiles (ideally 3 years in<br />

Singapore, for example, <strong>and</strong> more along the lines of 7 years in the<br />

US) <strong>and</strong> smart phones (as frequently as every 6 months in some<br />

Permission to make digital or hard copies of all or part of this work for<br />

personal or classroom use is granted without fee provided that copies are<br />

not made or distributed for profit or commercial advantage <strong>and</strong> that copies<br />

bear this notice <strong>and</strong> the full citation on the first page. To copy otherwise,<br />

or republish, to post on servers or to redistribute to lists, requires prior<br />

specific permission <strong>and</strong>/or a fee.<br />

<strong>Automotive</strong>UI’11, November 29-December 2, 2011, Salzburg, Austria.<br />

Copyright 2011 ACM 1-58113-000-0/00/0010…$10.00.<br />

markets) that is acutely felt by both OEMs <strong>and</strong> by car owners <strong>and</strong><br />

users, <strong>and</strong> unlikely to fundamentally change in the foreseeable<br />

future.<br />

The technology heterogeneous present encompasses a continuum<br />

of methods for bringing content <strong>and</strong> services into the car, models<br />

for interfacing <strong>and</strong> interacting with them, <strong>and</strong> sources of compute<br />

power that drive these experiences. In cars without the latest <strong>and</strong><br />

most advanced IVI systems, we see a patchwork of methods for<br />

integrating peripheral devices to existing car infrastructures, from<br />

electrical power to audio systems to visual displays. At one end<br />

the continuum are IVI systems that only allow content to be<br />

brought in via SD cards or USB keys, relegating all the<br />

intelligence <strong>and</strong> interaction to the in-car system. On the other<br />

extreme are systems that allow wired or wireless syncing <strong>and</strong><br />

interaction with content <strong>and</strong> services from the brought-in device<br />

through a variety of modalities such as: touching an IVI screen,<br />

pressing buttons, twisting knobs or speaking to a voice-driven<br />

system.<br />

In this continuum, what we find most interesting are the tensions<br />

inherent in what we think of as the messy <strong>and</strong> contentious<br />

midpoint - an experience area we define as encompassing both<br />

solutions for connecting smart phones to the infrastructure of the<br />

car that keep the interaction <strong>and</strong> „smarts‟ on the phone itself, as<br />

well as continued use of smart phones not connected or synced to<br />

the car at all, even when such solutions exist or could relatively<br />

easily be added to the vehicle. These practices belie many car<br />

users‟ great ambivalence about how new communications,<br />

information <strong>and</strong> entertainment options are integrated into cars.<br />

As mentioned in our poster on the Car Turn Outs project [1],<br />

Reggie, a design director in London who regularly uses his<br />

Smartphone to listen to music while driving, epitomizes this<br />

ambivalence. While he recognized that “my car takes me back 10<br />

years”, he was unwilling to do away with his CD player in favor<br />

of an IVI system or even a stereo with USB or memory card slot<br />

because it wasn‟t worth investing in a technology that he couldn‟t<br />

take with him outside his car. His preferred solution was to listen<br />

to his music on his iPhone, with the sound turned to high volume.<br />

We want to better underst<strong>and</strong> users‟ ambivalence to investing in<br />

integrating smart phones with in-car systems in order to scope<br />

future safety, communication, entertainment <strong>and</strong> other digital<br />

experiences for smart transportation. We start with two<br />

assumptions: first, that intelligence <strong>and</strong> services will be<br />

distributed across platforms (“built in” <strong>and</strong> “brought in)”, <strong>and</strong><br />

second, that such experiences should be responsive <strong>and</strong><br />

customized to various automobility experiences around the world.

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