Automotive User Interfaces and Interactive Vehicular Applications
Automotive User Interfaces and Interactive Vehicular Applications
Automotive User Interfaces and Interactive Vehicular Applications
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Unmuting Smart Phones in Cars:<br />
getting phones to speak to us in ways their owners can’t<br />
Alex Zafiroglu <strong>and</strong> Jennifer Healey<br />
Interaction <strong>and</strong> Experience Research Laboratory, Intel Corporation<br />
2111 N. E. 25 th Avenue, Hillsboro, OR 97124-5961 USA<br />
{alex<strong>and</strong>ra.c.zafiroglu, jennifer.healey}@intel.com<br />
ABSTRACT<br />
In this position paper, we argue that as a first step in directing<br />
experience development for features <strong>and</strong> services that will span<br />
both built-in IVI systems <strong>and</strong> internet-connected devices that<br />
drivers <strong>and</strong> passengers regularly move in <strong>and</strong> out of their cars, we<br />
need to underst<strong>and</strong> how people conceptualize time, routines, <strong>and</strong><br />
activities enabled by automobility. We need to underst<strong>and</strong> how<br />
these experiences are being challenged <strong>and</strong> remade by smart<br />
phone use in cars. We describe our ongoing efforts in the Local<br />
Experience of Automobility (LEAM) Project to delineate how,<br />
when, where <strong>and</strong> why people interact with their smart phones<br />
during <strong>and</strong> around car journeys, through a combination of<br />
methods to track <strong>and</strong> probe on smart phone use in cars among<br />
drivers who regularly use their smart phones while driving.<br />
Categories <strong>and</strong> Subject Descriptors<br />
H.1.2 [<strong>User</strong>/Machine Systems]: Human Factors, Human<br />
Information Processing<br />
General Terms<br />
Automobility, ethnographic research, sensors, GPS,<br />
Keywords<br />
Ethnography, GPS, Smartphone use tracking, IVI , automobility<br />
1. INTRODUCTION<br />
The future of in-vehicle digital experiences will be a mix of builtin<br />
<strong>and</strong> brought in technologies such as navigation systems,<br />
entertainment systems, radar detectors, smart phones <strong>and</strong> tablets.<br />
This technology heterogeneous future is consistent with the<br />
heterogeneous present, <strong>and</strong> is predicated on incommensurate<br />
consumer-driven refresh cycles for automobiles (ideally 3 years in<br />
Singapore, for example, <strong>and</strong> more along the lines of 7 years in the<br />
US) <strong>and</strong> smart phones (as frequently as every 6 months in some<br />
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<strong>Automotive</strong>UI’11, November 29-December 2, 2011, Salzburg, Austria.<br />
Copyright 2011 ACM 1-58113-000-0/00/0010…$10.00.<br />
markets) that is acutely felt by both OEMs <strong>and</strong> by car owners <strong>and</strong><br />
users, <strong>and</strong> unlikely to fundamentally change in the foreseeable<br />
future.<br />
The technology heterogeneous present encompasses a continuum<br />
of methods for bringing content <strong>and</strong> services into the car, models<br />
for interfacing <strong>and</strong> interacting with them, <strong>and</strong> sources of compute<br />
power that drive these experiences. In cars without the latest <strong>and</strong><br />
most advanced IVI systems, we see a patchwork of methods for<br />
integrating peripheral devices to existing car infrastructures, from<br />
electrical power to audio systems to visual displays. At one end<br />
the continuum are IVI systems that only allow content to be<br />
brought in via SD cards or USB keys, relegating all the<br />
intelligence <strong>and</strong> interaction to the in-car system. On the other<br />
extreme are systems that allow wired or wireless syncing <strong>and</strong><br />
interaction with content <strong>and</strong> services from the brought-in device<br />
through a variety of modalities such as: touching an IVI screen,<br />
pressing buttons, twisting knobs or speaking to a voice-driven<br />
system.<br />
In this continuum, what we find most interesting are the tensions<br />
inherent in what we think of as the messy <strong>and</strong> contentious<br />
midpoint - an experience area we define as encompassing both<br />
solutions for connecting smart phones to the infrastructure of the<br />
car that keep the interaction <strong>and</strong> „smarts‟ on the phone itself, as<br />
well as continued use of smart phones not connected or synced to<br />
the car at all, even when such solutions exist or could relatively<br />
easily be added to the vehicle. These practices belie many car<br />
users‟ great ambivalence about how new communications,<br />
information <strong>and</strong> entertainment options are integrated into cars.<br />
As mentioned in our poster on the Car Turn Outs project [1],<br />
Reggie, a design director in London who regularly uses his<br />
Smartphone to listen to music while driving, epitomizes this<br />
ambivalence. While he recognized that “my car takes me back 10<br />
years”, he was unwilling to do away with his CD player in favor<br />
of an IVI system or even a stereo with USB or memory card slot<br />
because it wasn‟t worth investing in a technology that he couldn‟t<br />
take with him outside his car. His preferred solution was to listen<br />
to his music on his iPhone, with the sound turned to high volume.<br />
We want to better underst<strong>and</strong> users‟ ambivalence to investing in<br />
integrating smart phones with in-car systems in order to scope<br />
future safety, communication, entertainment <strong>and</strong> other digital<br />
experiences for smart transportation. We start with two<br />
assumptions: first, that intelligence <strong>and</strong> services will be<br />
distributed across platforms (“built in” <strong>and</strong> “brought in)”, <strong>and</strong><br />
second, that such experiences should be responsive <strong>and</strong><br />
customized to various automobility experiences around the world.