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Automotive User Interfaces and Interactive Vehicular Applications

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AutoNUI dilemma: to drive or not to drive?<br />

Mario Chiesa<br />

Istituto Superiore Mario Boella<br />

via P.C. Boggio 61<br />

10138 Torino - ITALY<br />

+39 011 2276 403<br />

chiesa@ismb.it<br />

ABSTRACT<br />

In this paper, we briefly describe our position <strong>and</strong> our<br />

recent activities in the domain of automotive interfaces <strong>and</strong><br />

natural user interfaces, distinguishing between UI directly<br />

related driving tasks <strong>and</strong> UI devoted to other tasks.<br />

Keywords<br />

<strong>Automotive</strong>, NUI, natural user interfaces, driving.<br />

DEFINITION OF NATURAL USER INTERFACES<br />

In literature [1] [2], natural user interfaces (NUIs) refer to<br />

UIs that are effectively invisible, or become invisible with<br />

few learned interactions to its users. NUIs rely on a user<br />

being able to quickly evolve from novice to expert. The<br />

learning is typically easy <strong>and</strong> fast because users have to<br />

execute relatively natural motions, movements or gestures<br />

that they quickly discover how to control the application or<br />

manipulate the on-screen content. Not necessarily NUIs are<br />

mimicries of nature or of already existing gestures ‘outside’<br />

the UIs. The aim is to obtain an interface that can be<br />

perceived by users as ‘natural’, that means in other words:<br />

(1) self-consistent, or with a strong <strong>and</strong> direct relationship<br />

with actions, effects <strong>and</strong> feedbacks made available through<br />

the interface itself; (2) unobtrusive, or seamlessly<br />

integrated with other users’ actions <strong>and</strong> perceptions in the<br />

same environment <strong>and</strong> at the same time; (3) not artificial,<br />

or not acted through comm<strong>and</strong>s hard to underst<strong>and</strong>, learn,<br />

recall.<br />

TWO AREAS OF INVESTIGATION<br />

We identify at least two main areas for automotive UI:<br />

(A) the area strictly related to the task of driving,<br />

(B) the area NOT strictly related to the task of driving.<br />

UI FOR DRIVING<br />

In the former, we can identify systems <strong>and</strong> controls at three<br />

different layers: (A1) directly related with basic driving<br />

Copyright held by author(s)<br />

<strong>Automotive</strong>UI'11, November 29-December 2, 2011,<br />

Salzburg, Austria.<br />

Antonio Solinas<br />

Akhela Srl<br />

Sesta Strada Ovest - Z.I. Macchiareddu<br />

09010 Uta (Cagliari) - ITALY<br />

+39 070 24661505<br />

antonio.solinas@akhela.com<br />

tasks (like steering wheels, pedals, shift levers, etc.); (A2)<br />

controlling driving assistive systems (to set parameters for<br />

traction controls, shock absorbers, brakes controls, etc.);<br />

(A3) supporting <strong>and</strong> enhancing drivers’ reactions <strong>and</strong><br />

behaviors (in real-time, like in distraction-detection<br />

systems, or in the long period, like in eco-drive supporting<br />

systems).<br />

UI NOT FOR DRIVING<br />

In the latter, we can further consider several UIs for some<br />

domain-specific areas: (B1) in-car entertainment (CD <strong>and</strong><br />

MP3 players, multimedia systems for backseats, etc.) , (B2)<br />

in-car environment (air conditioning, lights controls, seats<br />

positioning, etc.), (B3) integration with personal devices<br />

(mobile phones, consoles, tablets, etc.) , (B4) integration<br />

with networks <strong>and</strong> services (communication networks,<br />

social networks, meteo <strong>and</strong> traffic services, etc.).<br />

OUR ACTIVITIES<br />

We are involved in a team with industry partners, currently<br />

working (1) in a funded applied-research project <strong>and</strong> (2) in<br />

the proposal writing for a second one, currently under<br />

evaluation. The project currently on going is focused on<br />

the area (A) of automotive UI, while the one under<br />

evaluation is on the area (B). In the next paragraphs we<br />

summarize the research topics being addressed by the two<br />

projects.<br />

NUI FOR ENHANCING DRIVERS PERFORMANCE<br />

Between setting up systems that can substitute drivers in<br />

controlling some aspects of the car behavior (A2) <strong>and</strong> being<br />

part of systems that can measure <strong>and</strong> support drivers’<br />

behaviors (A3), a current trend is to design systems being<br />

able to enhance drivers’ perception, but leaving to<br />

themselves the control of the car. Good examples of those<br />

systems are iOnRoad by picitub [3] <strong>and</strong> Augmented<br />

Driving by imaGinyze [4]. Interacting with a system that is<br />

enhancing your personal senses should be obviously (<strong>and</strong><br />

better) done through natural user interfaces. One possible<br />

approach, a part the examples given, that are using mobile<br />

devices as both application platform <strong>and</strong> user interface, is

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