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Automotive User Interfaces and Interactive Vehicular Applications

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the user can use her preferred expression next time instead<br />

of using the default expression or give the input manually.<br />

[8] states that voice operation of in-vehicle information systems<br />

(IVIS) is desirable from the point of view of safety<br />

<strong>and</strong> acceptance. The study reported in this paper supports<br />

that, but we recommend a multimodal interface. Although<br />

the drivers, when asked, preferred to interact using speech,<br />

a manual alternative is useful when a speech interface is not<br />

wanted. For example, if the environment is noisy, the driver<br />

does not want to disturb the passengers or the speech recognizer<br />

does not seem to underst<strong>and</strong> what the driver is saying.<br />

When it is not possible or appropriate to use speech, a multimodal<br />

interface gives the driver an opportunity to choose.<br />

7. SUMMARY AND CONCLUSIONS<br />

To sum up:<br />

• Regarding task performance, SUI gets the lowest scores<br />

whereas MM <strong>and</strong> GUI get roughly similar scores<br />

• Regarding driving ability, GUI gets the lowest score,<br />

whereas MM <strong>and</strong> SUI get roughly similar scores<br />

• Regarding task completion time, GUI is the fastest<br />

whereas MM <strong>and</strong> SUI get roughly similar scores<br />

The MM condition gives the same task performance as GUI,<br />

the same driving ability as VUI, <strong>and</strong> beats both with respect<br />

to driving ability. Future research includes improving the<br />

MM system to decrease task completion time, <strong>and</strong> investigating<br />

whether (<strong>and</strong> how) this affects driving ability.<br />

8. FUTURE RESEARCH<br />

Since the study reported here was conducted, the multimodal<br />

Dico application has been extended with a speech<br />

cursor [4]. The speech cursor enables the user to use spoken<br />

interaction in combination with haptic input to access<br />

all functionality (including browsing long lists) without ever<br />

having to look at the screen. It requires a haptic manu<br />

navigation device, such as a mouse (trackball, touch pad,<br />

TrackPoint T M ) with buttons, pointers <strong>and</strong> drivers, keyboard<br />

with arrow keys or jog dial/shuttle wheel. A typical invehicle<br />

menu navigation device consists of three or four buttons<br />

(UP, DOWN, OK <strong>and</strong> possibly also BACK). Every time<br />

a new item gets focus, the system reads out a ”voice icon”<br />

- a spoken representation of the item. This representation<br />

can be textual, intended to be realised using a TTS, or in<br />

the form of audio data, to be played directly. Every time a<br />

new element gets focus, all any ongoing voice output is interrupted<br />

by the ”voice icon” for the element in focus. This<br />

means that you can speed up the interaction by browsing to<br />

a new element before the system has read out the previous<br />

one. In future work, we plan to perform a study comparing<br />

a multimodal system with speech cursor to voice-only, GUIonly,<br />

<strong>and</strong> multimodal interaction without speech cursor.<br />

Additional future research includes implementation of theories<br />

of interruption <strong>and</strong> resumption strategies. In-vehicle<br />

dialogue involves multitasking. The driver must be able to<br />

switch between tasks such as, for example, adding songs to a<br />

playlist while getting help to find the way from a navigation<br />

system. To avoid increasing the cognitive load of the driver,<br />

the system needs to know when it is appropriate to interrupt<br />

the current dialogue to give time-critical information<br />

[1]. When resuming the interrupted dialogue, the system<br />

should resume when the driver is prepared to do so <strong>and</strong> in<br />

a way that does not increase the cognitive load [7].<br />

9. ACKNOWLEDGEMENTS<br />

The study presented here was carried out within DICO, a<br />

joint project between Volvo Technology, Volvo Car Corporation,<br />

Gothenburg University, TeliaSonera <strong>and</strong> Veridict with<br />

funding from the Swedish Governmental Agency for Innovation<br />

Systems, VINNOVA (project P28536-1). The authors<br />

wish to thank Alex Berman <strong>and</strong> Fredrik Kronlid at Talkamatic<br />

AB for helping out with the implementation.<br />

10. REFERENCES<br />

[1] K. L. Fors <strong>and</strong> J. Villing. Reducing cognitive load in<br />

in-vehicle dialogue system interaction. In R. Artstein,<br />

M. Core, D. DeVault, K. Georgila, E. Kaiser, <strong>and</strong><br />

A. Stent, editors, Proceedings of the 15th Workshop on<br />

the Semantics <strong>and</strong> Pragmatics of Dialogue, SemDial<br />

2011, pages 55–62, 2011.<br />

[2] U. Gärtner, W. König, <strong>and</strong> T. Wittig. Evaluation of<br />

manual vs. speech input when using a driver<br />

information system in real traffic. In Proceedings of the<br />

First International Driving Symposium on Human<br />

Factors in Driver Assessment, Training <strong>and</strong> Vehicle<br />

Design, 2002.<br />

[3] S. Larsson. Issue-Based Dialogue Management. PhD<br />

thesis, Department of Linguistics, University of<br />

Gothenburg, 2002.<br />

[4] S. Larsson, A. Berman, <strong>and</strong> J. Villing. Adding a speech<br />

cursor to a multimodal dialogue system. In Proceedings<br />

of Interspeech 2011, 2011.<br />

[5] Z. Medenica <strong>and</strong> A. L. Kun. Comparing the influence of<br />

two user interfaces for mobile radios on driving<br />

performance. In Proceedings of the Fourth International<br />

Driving Symposium on Human Factors in Driver<br />

Assessment, Training <strong>and</strong> Vehicle Design, 2007.<br />

[6] D. Traum <strong>and</strong> S. Larsson. Current <strong>and</strong> New Directions<br />

in Discourse & Dialogue, chapter The Information<br />

State Approach to Dialogue Management. Kluwer<br />

Academic, 2003.<br />

[7] J. Villing. Now, where was i? resumption strategies for<br />

an in-vehicle dialogue system. In Proceedings of the<br />

48th Annual Meeting of the Association for<br />

Computational Linguistics, ACL ’10, pages 798–805.<br />

Association for Computational Linguistics, 2010.<br />

[8] M. Vollrath <strong>and</strong> J. Maciej. In-car distraction study final<br />

report. Technical report, the HMI laboratory of the<br />

Technical University of Brunswick, Germany, 2008.

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