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Automotive User Interfaces and Interactive Vehicular Applications

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� To determine how the display of information including<br />

eco-feedback can be tailored to the requirements of the<br />

driving task, improving the user experience <strong>and</strong><br />

reducing environmental impact<br />

� To develop a framework for rationalising the display of<br />

information that allows designers to create effective<br />

HMI solutions<br />

� To define design rules for the communication of<br />

information via configurable displays<br />

In order to address these objectives it will be necessary to<br />

consider issues relating to driver distraction, workload, br<strong>and</strong><br />

image <strong>and</strong> users’ emotional responses to technology.<br />

2.2 Methodology<br />

The objectives require that methods for the display of information<br />

are designed <strong>and</strong> subsequently tested through a user-focused<br />

approach. The first stage of the work will be to conduct a<br />

comprehensive review of the literature, encompassing human<br />

factors, UX <strong>and</strong> Human-Computer Interaction. The main outputs<br />

from the literature review will include:<br />

� An underst<strong>and</strong>ing of the key psychological factors<br />

relating to priority of information on configurable<br />

displays<br />

� A usable definition of UX<br />

� Identification of optimal methods for the measurement<br />

of UX in relation to in-vehicle technology<br />

The second stage of the research will be to explore the contexts in<br />

which in-vehicle systems are used. A qualitative research<br />

approach using market research data <strong>and</strong>/or interviews with real<br />

customers will determine how information priority varies with<br />

different use cases. This, along with findings from the literature,<br />

will support the development of display concepts that are<br />

designed with a focus on user experience.<br />

It is proposed that evaluations of information display concepts are<br />

conducted using a simulated driving environment, replicating the<br />

context of the driving scenario <strong>and</strong> real-world use cases. A<br />

medium-fidelity, fixed-based driving simulator based on Oktal<br />

SCANeR Studio software is under development at WMG <strong>and</strong> will<br />

be used to conduct evaluation trials. Further development of this<br />

capability forms part of the project.<br />

Previous work by the authors [4],[5] established a user-centred<br />

methodology for the evaluation of in-vehicle technology which<br />

was applied to haptic feedback touchscreens. The approach<br />

comprised simulator-based evaluation conducted using a withinsubjects<br />

experiment design: participants performed a series of<br />

touchscreen tasks while driving in a simple motorway scenario.<br />

Objective driver performance metrics including lane deviation,<br />

headway <strong>and</strong> speed variation were recorded by the driving<br />

simulation software; objective task performance data was also<br />

recorded using custom-developed touchscreen evaluation<br />

interfaces programmed in Adobe Flash. Subjective data on<br />

hedonic rating, user confidence, task difficulty <strong>and</strong> interference<br />

with the driving task was collected via questionnaire, using 9point<br />

rating scales. Follow-up questions administered at the end<br />

of the study included a most/least preferred choice <strong>and</strong> Likert<br />

scale ratings of usability <strong>and</strong> user experience.<br />

Results of these studies showed positive indications for the<br />

validity of the methodology, with the successful generation of rich<br />

information which offered insights into users’ perceptions of<br />

technology, above <strong>and</strong> beyond instrumental measures of usability<br />

[6]. However, it is acknowledged that the methodology does not<br />

- 52 -<br />

provide a comprehensive picture of UX; this must therefore be<br />

addressed through the incorporation of methods identified in the<br />

literature review prior to application to this research problem.<br />

In the final stage of the research, the outputs from the evaluation<br />

studies will be used to develop the design rules <strong>and</strong> framework<br />

described in the objectives. In considering the context of<br />

evaluation <strong>and</strong> acquiring data on safety-relevant objective<br />

performance metrics alongside subjective measures of user<br />

response, the challenges to UX in automotive HMI discussed in<br />

section 1.1 are addressed.<br />

2.3 Challenges<br />

As discussed above, there is ongoing debate regarding the<br />

definition of <strong>User</strong> Experience <strong>and</strong> how to define the context of<br />

evaluation. Given the holistic nature of the problem, a challenge<br />

exists in ensuring that the key factors that shape UX are<br />

considered <strong>and</strong> that the correct data gathering methods are<br />

employed. Further work will be required to ensure that the scope<br />

of the evaluation is developed to allow this.<br />

The main challenge to the success of the project however is one of<br />

validation. While simulated environments provide an enhanced<br />

context of evaluation, it can be difficult to determine the extent to<br />

which real-world behaviour is replicated. It will be important to<br />

correlate simulator findings with road-based data <strong>and</strong>/or results<br />

from an alternative simulator with established validity.<br />

3. SUMMARY<br />

New in-car technologies bring new sources <strong>and</strong> types of<br />

information, the delivery of which must be carefully managed to<br />

optimise safety <strong>and</strong> user experience. The approach described<br />

within this paper proposes using driving simulator-based<br />

evaluations to generate rich, context-relevant information on<br />

users’ response to HMI concepts, with the aim of delivering a<br />

framework for rationalising the display of information within the<br />

vehicle. Challenges to the research include establishing the key<br />

elements driving user experience <strong>and</strong> determining the validity of<br />

the evaluation environment.<br />

4. REFERENCES<br />

[1] Bernhaupt, R. (ed.) 2010. Evaluating <strong>User</strong> Experience in<br />

Games: Springer.<br />

[2] Law, E., Kort, J., Roto, V., Hassenzahl, M. & Vermeeren, A.<br />

2008. Towards a Shared Definition of <strong>User</strong> Experience. CHI<br />

2008. Florence, Italy.<br />

[3] Vermeeren, A., Law, E., Roto, V., Obrist, M., Hoonhout, J.<br />

& Väänänen-Vainio-Mattila, K. 2010. <strong>User</strong> Experience<br />

Evaluation Methods: Current State <strong>and</strong> Development Needs.<br />

NordiCHI.<br />

[4] Pitts, M.J., Williams, M.A., Wellings, T., Attridge, A. 2009.<br />

Assessing subjective response to haptic feedback in<br />

automotive touchscreens. 1st international Conference on<br />

<strong>Automotive</strong> <strong>User</strong> interfaces <strong>and</strong> interactive <strong>Vehicular</strong><br />

<strong>Applications</strong> (<strong>Automotive</strong>UI '09) , Essen, Germany, 11 – 18<br />

[5] Pitts, M.J., Burnett, G.E., Skrypchuk, L., Wellings, T.,<br />

Attridge, A., Williams, M.A. 2012. Visual-Haptic Feedback<br />

Interaction in <strong>Automotive</strong> Touchscreens. Displays 33 (1), 7 -<br />

16<br />

[6] Pitts, M.J., Wellings, T., Attridge, A., Williams, M.A. 2011.<br />

<strong>User</strong>-Centred Evaluation of <strong>Automotive</strong> Human-Machine<br />

Interface Technologies. <strong>User</strong> Experience in Cars Workshop,<br />

Interact 2011 , Lisbon, Portugal, pp 35 – 40

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