Automotive User Interfaces and Interactive Vehicular Applications
Automotive User Interfaces and Interactive Vehicular Applications
Automotive User Interfaces and Interactive Vehicular Applications
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� To determine how the display of information including<br />
eco-feedback can be tailored to the requirements of the<br />
driving task, improving the user experience <strong>and</strong><br />
reducing environmental impact<br />
� To develop a framework for rationalising the display of<br />
information that allows designers to create effective<br />
HMI solutions<br />
� To define design rules for the communication of<br />
information via configurable displays<br />
In order to address these objectives it will be necessary to<br />
consider issues relating to driver distraction, workload, br<strong>and</strong><br />
image <strong>and</strong> users’ emotional responses to technology.<br />
2.2 Methodology<br />
The objectives require that methods for the display of information<br />
are designed <strong>and</strong> subsequently tested through a user-focused<br />
approach. The first stage of the work will be to conduct a<br />
comprehensive review of the literature, encompassing human<br />
factors, UX <strong>and</strong> Human-Computer Interaction. The main outputs<br />
from the literature review will include:<br />
� An underst<strong>and</strong>ing of the key psychological factors<br />
relating to priority of information on configurable<br />
displays<br />
� A usable definition of UX<br />
� Identification of optimal methods for the measurement<br />
of UX in relation to in-vehicle technology<br />
The second stage of the research will be to explore the contexts in<br />
which in-vehicle systems are used. A qualitative research<br />
approach using market research data <strong>and</strong>/or interviews with real<br />
customers will determine how information priority varies with<br />
different use cases. This, along with findings from the literature,<br />
will support the development of display concepts that are<br />
designed with a focus on user experience.<br />
It is proposed that evaluations of information display concepts are<br />
conducted using a simulated driving environment, replicating the<br />
context of the driving scenario <strong>and</strong> real-world use cases. A<br />
medium-fidelity, fixed-based driving simulator based on Oktal<br />
SCANeR Studio software is under development at WMG <strong>and</strong> will<br />
be used to conduct evaluation trials. Further development of this<br />
capability forms part of the project.<br />
Previous work by the authors [4],[5] established a user-centred<br />
methodology for the evaluation of in-vehicle technology which<br />
was applied to haptic feedback touchscreens. The approach<br />
comprised simulator-based evaluation conducted using a withinsubjects<br />
experiment design: participants performed a series of<br />
touchscreen tasks while driving in a simple motorway scenario.<br />
Objective driver performance metrics including lane deviation,<br />
headway <strong>and</strong> speed variation were recorded by the driving<br />
simulation software; objective task performance data was also<br />
recorded using custom-developed touchscreen evaluation<br />
interfaces programmed in Adobe Flash. Subjective data on<br />
hedonic rating, user confidence, task difficulty <strong>and</strong> interference<br />
with the driving task was collected via questionnaire, using 9point<br />
rating scales. Follow-up questions administered at the end<br />
of the study included a most/least preferred choice <strong>and</strong> Likert<br />
scale ratings of usability <strong>and</strong> user experience.<br />
Results of these studies showed positive indications for the<br />
validity of the methodology, with the successful generation of rich<br />
information which offered insights into users’ perceptions of<br />
technology, above <strong>and</strong> beyond instrumental measures of usability<br />
[6]. However, it is acknowledged that the methodology does not<br />
- 52 -<br />
provide a comprehensive picture of UX; this must therefore be<br />
addressed through the incorporation of methods identified in the<br />
literature review prior to application to this research problem.<br />
In the final stage of the research, the outputs from the evaluation<br />
studies will be used to develop the design rules <strong>and</strong> framework<br />
described in the objectives. In considering the context of<br />
evaluation <strong>and</strong> acquiring data on safety-relevant objective<br />
performance metrics alongside subjective measures of user<br />
response, the challenges to UX in automotive HMI discussed in<br />
section 1.1 are addressed.<br />
2.3 Challenges<br />
As discussed above, there is ongoing debate regarding the<br />
definition of <strong>User</strong> Experience <strong>and</strong> how to define the context of<br />
evaluation. Given the holistic nature of the problem, a challenge<br />
exists in ensuring that the key factors that shape UX are<br />
considered <strong>and</strong> that the correct data gathering methods are<br />
employed. Further work will be required to ensure that the scope<br />
of the evaluation is developed to allow this.<br />
The main challenge to the success of the project however is one of<br />
validation. While simulated environments provide an enhanced<br />
context of evaluation, it can be difficult to determine the extent to<br />
which real-world behaviour is replicated. It will be important to<br />
correlate simulator findings with road-based data <strong>and</strong>/or results<br />
from an alternative simulator with established validity.<br />
3. SUMMARY<br />
New in-car technologies bring new sources <strong>and</strong> types of<br />
information, the delivery of which must be carefully managed to<br />
optimise safety <strong>and</strong> user experience. The approach described<br />
within this paper proposes using driving simulator-based<br />
evaluations to generate rich, context-relevant information on<br />
users’ response to HMI concepts, with the aim of delivering a<br />
framework for rationalising the display of information within the<br />
vehicle. Challenges to the research include establishing the key<br />
elements driving user experience <strong>and</strong> determining the validity of<br />
the evaluation environment.<br />
4. REFERENCES<br />
[1] Bernhaupt, R. (ed.) 2010. Evaluating <strong>User</strong> Experience in<br />
Games: Springer.<br />
[2] Law, E., Kort, J., Roto, V., Hassenzahl, M. & Vermeeren, A.<br />
2008. Towards a Shared Definition of <strong>User</strong> Experience. CHI<br />
2008. Florence, Italy.<br />
[3] Vermeeren, A., Law, E., Roto, V., Obrist, M., Hoonhout, J.<br />
& Väänänen-Vainio-Mattila, K. 2010. <strong>User</strong> Experience<br />
Evaluation Methods: Current State <strong>and</strong> Development Needs.<br />
NordiCHI.<br />
[4] Pitts, M.J., Williams, M.A., Wellings, T., Attridge, A. 2009.<br />
Assessing subjective response to haptic feedback in<br />
automotive touchscreens. 1st international Conference on<br />
<strong>Automotive</strong> <strong>User</strong> interfaces <strong>and</strong> interactive <strong>Vehicular</strong><br />
<strong>Applications</strong> (<strong>Automotive</strong>UI '09) , Essen, Germany, 11 – 18<br />
[5] Pitts, M.J., Burnett, G.E., Skrypchuk, L., Wellings, T.,<br />
Attridge, A., Williams, M.A. 2012. Visual-Haptic Feedback<br />
Interaction in <strong>Automotive</strong> Touchscreens. Displays 33 (1), 7 -<br />
16<br />
[6] Pitts, M.J., Wellings, T., Attridge, A., Williams, M.A. 2011.<br />
<strong>User</strong>-Centred Evaluation of <strong>Automotive</strong> Human-Machine<br />
Interface Technologies. <strong>User</strong> Experience in Cars Workshop,<br />
Interact 2011 , Lisbon, Portugal, pp 35 – 40