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Automotive User Interfaces and Interactive Vehicular Applications

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Dialogs Are Dead, Long Live Dialogs: Building a Multimodal <strong>Automotive</strong><br />

Application for Both Novices <strong>and</strong> Experts<br />

Garrett Weinberg<br />

Nuance Communications, Inc.<br />

1 Wayside Rd. Burlington, MA 01803, U.S.A.<br />

garrett.weinberg@nuance.com<br />

Abstract: We describe a prototype car navigation system with a high level of sensitivity towards the<br />

differing abilities of users <strong>and</strong> the differing levels of visual <strong>and</strong> cognitive dem<strong>and</strong> in real-world driving.<br />

The system, called VoiceCar, supports conventional, step-by-step, mixed-initiative voice dialogs<br />

<strong>and</strong> comm<strong>and</strong>s as well as more open-ended, entirely user-initiative interactions (which we term “antidialogs”).<br />

Much validation work remains to be done, but we hope that our demonstration system’s<br />

support for both dialogs <strong>and</strong> anti-dialogs makes it more adaptable to a variety of driving situations, to<br />

users of all levels, <strong>and</strong> to illdefined or shifting user intentions.<br />

This work was originally submitted as paper with an accompanying demo to the “Industrial showcase”<br />

category; to avoid duplicity the full paper is published in the “Industrial showcase” adjunct proceedings<br />

only.<br />

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