12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6 MODULES108• Normal Consistency: Sometimes the geometries’ face and vertex normalsare facing to different directions. This button sets face and vertex normalsto one direction.• Flip Normals:· Face/Surface: Flips the direction of face/surface normals of the selectedgeometry.· Vertex: Flips the direction of vertex normals of the selected geometry.· Face and Vertex: Flips the direction of vertex and face normals of theselected geometry.• Mirrored Flip Normals:· Flip Mirrored: Flips the face- and vertex normals of instanced geometry.· Flip Non-Mirrored: Flips the face- and vertex normals of non-instancedgeometry.» Adjacency Selection: The crease angle value defines the maximum degree of facenormals of a triangle. With this function, all triangles will be selected, which havea less tolerance to their neighbor triangles lower than the entered degree value.This function can be used to seperate multiple merged component parts of onemesh.• Crease Angle: Sets the crease angle for the selection.• Select: Selects all geometry depending on the entered crease angle.» Separate Objects:• Separation Angle: Defines the angle between the vertex normals. Neededin case of merged objects for example.» Tangents / Binormal: These functions calculate tangents and binormals based onthe source and save them in the given texture coordinates.• Source: Defines the texture coordinate slot, which should be used for calculatingof the Tangents/Binormal.

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