12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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8 MATERIALS REFERENCE» Create Light Sources: Creates light sources according to light spots in the HDR-Image. The light sources will be positioned inside the projection sphere of theSphereEnvironment Material. They will be orientated to its center position. Thelight sources will be created based on the HDR image examination. The brightestpixel’s intensity, color, orientation and position are evaluated to create new lightsources.» Flip Inside Out: Flips the normals of the Environment Sphere.» Emit Caustics: Activates/deactivates Emit Caustics. Allows the HDR to emitcaustics. Only supported in FullGI illumination mode with caustics.» Is Visible: Sets the light source to on by default.» Use as Lightsource: Uses the HDR als light source. Only supported in FullGIillumination mode.» Use as Default Environment: Selects current environment as default for newlycreated TrueLight materials (see materials’ Common Settings).» Color Correction230» Exposure: Sets the HDR-Image’s exposure level. The higher the exposure level,the longer will be the series of shutter cycles which will be used to calculate theimage’s light intensity.» Whitepoint: Defines the exact value between displaying white color and lightemissiveimage data.» Whitebalance: Sets the whitepoint value in kelvin.» Gamma: Encodes the linear luminance values into digital image file values. Gammaencoding helps to map data (both analog and digital) into a more perceptuallyuniform domain.» Hue-Shift: Shifts all colors in the HDR-Image uniformly through the hue colorrange.» Contrast: Separates the light and dark color values further from each other.» Brightness: Raises the color value of the whole HDR-Image.

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