12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

4.14 Render Settings» Mode:• Off: Disables Photon Tracing and uses the default full global illuminationalgorithm in <strong>VR</strong>ED.• Indirect Only: Uses photon tracing to calculate the indirect illumination in ascene. This is the most common mode.• Caustics + Indirect: Uses Photon Tracing to calculate indirect illuminationand caustics due to specular materials in a scene.» Interactive/Still Frame count: The two photon count values specify the numberof photons being sent into the scene for each image sample. Specifying a photoncount of 100000 photons while having set the image samples set to 256 will resultin 25.600.000 photons send into the scene for a frame. More photons result insmoother results.» Lookup Radius: The lookup radius specifies the radius around a scenes’s hitpointused by the raytracer to find photons around the hitpoint. A larger radius allowsthe raytracer to find more photons but may result in slower lookup times.» Final Gather Quality: There are two ways to use the photon map. The firstapproach is always used for caustic photons. It gathers photons around a hitpointto calculate the incoming illumination. This approach gives very fast interactiveperformance and is capable to calculate all light pathes in a scene, but it mayrequire a very high photon count to get a clean image. The other approachis to use final gathering. In final gathering a one bounce indirect illumination isperformed before evaluating the Photon Maps. This is the default Photon Tracingapproach in <strong>VR</strong>ED since it generates high quality images in a very short time.Setting the final gather quality to 0 enables the first approach while setting it toany other value uses the second approach.» Final Gather Radius: Sets the lookup radius used to find the nearest final gatherpoint during raytracing. Using a smaller radius will increase performance but itrequires more photons to avoid dark regions.» Final Gather Refresh: Setting the Final Gather Quality to 1 or higher, the updatefrequency of the Photon Map may be set. By default the Photon Maps are updated61

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!