12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6.3 Interactionthe childNode has the properties 0 0 5 in the local space, the properties inthe world space will be 0 0 15.• Translate(x,y,z): Moves the object on the x,y or z-axis.• Move to Camera: Moves the object to the location of the camera.• Move to Origin: Moves the object to its origin.» Rotation» Scaling• Rotate(x,y,z): Rotates the object on the x,y or z-axis.• Rotation Order: Euler-rotations are not clear. The Rotation Order definesthe order in which the rotations around the 3 axes will be realized.• Pick axis (x,y,z): Pick the x,y or z-axis. Defines the rotation axis for theobject.• Show axis: Displays the axis.• Pick mode: Allows to select two or three points for defining the rotationaxis.• Scale (x,y,z): Scale the object on x,y or z-axis.• Uniform Scaling: Connects x,y and z axis and keys the same value to all ofthem.» Rotation pivot• Coordinate System: Defines the values of the coordinate system. The coordinatesystem values can be defined depending on the world (fix values)or related to the object.For example: The object is positioned at«10,10,10». The pivot of the objectis positioned at «0,0,0» in local mode and at the same time at «10,10,10» inthe world coordinate system.• Position (x,y,z): Moves the rotation pivot point on the x, y or z-axis.• Orientation (x,y,z): Rotates the rotation pivot point on the x, y or z-axis.129

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