12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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8.1 Truelight Materials• Max Still Frame Depth: Sets how often a ray may get refracted or reflectedduring still-frame rendering.» Override Illumination Mode: If enabled, the setting overrides the global set illuminationmodes for interactive or still frame rendering.• Interactive Mode: Sets the render quality mode and render quality levelduring Renderview interaction.· Precomputed Illumination: The Precomputed Illumination Mode is comparableto <strong>VR</strong>ED OpenGL rendering mode. It uses precomputed AmbientOcclusion and indirect illumination for rendering and calculates specularreflections and refractions and correct shadows from lightsources.· Precomputed + Shadows: The Precomputed + Shadows Mode uses precomputedimage based lighting and indirect illumination but doesn’t useprecomputed Ambient Occlusion values. Instead it calculates shadowsbased on the active environment.· Precomputed + IBL: The new Precomputed + IBL Mode uses precomputedindirect illumination and samples the environment. It replaces theold Fast Global Illumination mode.· Full Global Illumination: The Full Global Illumination Mode doesn’t useany precomputed values but accurately samples everything in a physicallybased approach. Note that other features like Photon Mapping requirethe rendermode to be set to Full Global Illumination.• Still Frame Mode: Sets the render quality mode and render quality levelduring still frame rendering.· Precomputed Illumination: The Precomputed Illumination Mode is comparableto <strong>VR</strong>ED OpenGL rendering mode. It uses precomputed AmbientOcclusion and indirect illumination for rendering and calculates specularreflections and refractions and correct shadows from lightsources.· Precomputed + Shadows: The Precomputed + Shadows Mode uses precomputedimage based lighting and indirect illumination but doesn’t use175

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