12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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4 PREFERENCES» Disable cluster: Disables the clustering feature. Please restart <strong>VR</strong>ED for thechanges to take effect.» Auto depth only pass: Enables a ”Depth first” pass on full screen. If activated thescene is rendered without shading first to fill the depth buffer to avoid shadingcalculations on hidden fragments. For scenes with complex shading this shouldbe turned on. On scenes with lots of geometry settings turning auto depth offmay result in better performance.» Use back buffer: High framerates often cause so called ”tearings”, which can beavoided by activating the backbuffer.» Occlusion culling: Disables the rendering of invisible objects. Occlusion cullingcan improve the performance in very complex scenes.» Cache Geometry: Caching geometries improves the application’s performance.The caching process uses additional memory (RAM).» Ignore GL Extensions: Comma separated list of extensions to be ignored, e.g.”GLARBnontexturepoweroftwo, GLARBpixelbufferobject”» Background In the Background menu the Renderview background color can beset. The color is defined as a gradient, which changes its color value accordingto a specified color at specified positions. The color is defined in RGB and theposition from bottom to top in a value ranges from 0 to 1.» Color: The color can be set with the color chooser or by a direct entry of valuesbetween 0 and 1 for each channel (RGB).» Position: The position value defines the position from bottom to top for eachcolor. Entry value must be between 0 and 1.» Add: Adds a new color value.» Delete: Deletes the selected color.» Choose color: Opens the color picker to set the color for the currently selectedentry.» Channel Shift56

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