12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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5.1 Create» Group Creates a group node. To move, scale or rotate multiple objects as oneunit it is recommended to combine them as a group. Transformations can thenbe carried out on the whole group.» Clone Creates a clone node. Clone nodes create an exact copy of the node that isdropped onto it.» Matrix Transform Creates a matrix transformation node. A matrix transformationnode holds independent translation and transformation information. Youcan use this kind of node to reuse positions and transformations of an object touse with other structures.» Material Group Creates a Materialgroup Node. All nodes which are children of aMaterialgroup node, receive a material override flag. Even when maintaining theirinitial material assignment, they will be shaded with the Materialgroup’s materialassignment as soon they become children of the Materialgroup node.» Environment Creates an Environment Group node. The Environment node allowsyou to logically sort your environment geometries.» Switch Creates a Switch node. Switch nodes set only one of their children visible.The child to be set visible can be set under Scene » NodeEditor. Switches canalso be set in the Variants and the VariantSet Module.» Stereo Switch Creates a Stereo Switch node. A Stereo Switch node can drawthe first two children independently of each other. While the first child is drawnon the left eye channel, the second child is drawn on the right eye channel. Toactivate the Stereo Switch, activate any stereo render mode.» Host Switch Creates a HostSwitch Node. HostSwitch children can be renderedon any dedicated host computer. To enter the host computer’s name selectScene » Node Editor » hostname.» Billboard Creates a Billboard Node. A Billboard Node aligns its children to thecamera.69

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