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6 modules - PI-VR GmbH

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8.1 Truelight Materials» Use Texture: Loads an image texture for the bump channel. Uses the image aspattern on the surfaces.• Repeat Mode: Sets the repeat mode of the texture. There are four modes,which can be set:· Repeat: Repeats the texture in all directions. Repeat· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.• Link repeat modes: Links the values to each other. When changing onevalue, the other one adapts it.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.• Anisotropy: Sets the texture filter quality for the image texture. 1 is lowestquality. 16 is highest quality.• Parallax Intensity: Sets the parallax shift interpretation of the bump imagetexture.• Bump Intensity: Sets the bump intensity interpretation of the bump imagetexture.• Structure Size: Sets the structure size when the procedural bump structureis activated.• Bump Type: Sets the bump type. The bump mapping can be drawn as bumpmap or as pixel displacement map wihout selfshadowing.For further information on the Displacement, Raytracing, Common and Transparencysettings please refer to the ”General Truelight Material Settings” section at the beginningof the chapter.199

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