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»VRED PhotoDocumentation» PI-VR G
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Table of Contents4.5 Devices . . .
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Table of Contents8.1.2 BrushedMetal
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1 GETTING STARTED» Appropriate dri
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1 GETTING STARTED3. The PI-VR GmbH
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1 GETTING STARTED8. The installatio
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2 USING VREDThis chapter contains b
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2.3 Selection» Shift + Click RMB t
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3 MENUS AND TOOLBARSThis chapter pr
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3.1 Menus» VRED Project Binary - .
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3.1 Menus» CubeImages: A dialogue
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3.1 Menus» Undo/Redo History Displ
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3.1 Menus» Realtime shadow: Activa
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3.1 Menus» GeometryEditor Opens th
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3.1 Menus3.1.8 RenderingIn this men
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3.2 Toolbars3.2 Toolbars» File» O
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4 PREFERENCESThis chapter provides
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4.5 Devices4.5 Devices» Space Mous
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4.7 FileIO4.7 FileIOSets the global
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4.7 FileIO4.7.3 OSB/VPB» Loader»
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4.8 Import» Writer» STL export fo
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4.8 Import• 1 geometry / 1 Multip
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4.12 Plugins» Trackball (2 Axis):
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4.13 Render Options• Off: Switche
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4.14 Render Settings» Enable Chann
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4.14 Render Settings» Adaptive Sam
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4.14 Render Settings» Mode:• Off
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4.14 Render Settings» Photon Traci
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4.17 Transform» Auto Scroll to Sel
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5 SCENEGRAPHnode will be a child of
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5 SCENEGRAPH» ClipPlane Creates a
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5 SCENEGRAPH» Clone Using the clon
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5 SCENEGRAPH5.3 Convert To» Group
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5 SCENEGRAPH» Information... A dia
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6 MODULES• Selected: Saves the se
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6 MODULES82· 1/2” (6.400 w, 4.80
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6 MODULES• Saturation: Sets the c
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6 MODULES6.1.2 LightEditorScene »
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6 MODULES· Linear: Light intensity
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6 MODULES• Flush: Resets light se
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6 MODULES» Copy: CTRL + C» Paste:
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6 MODULES94• Apply Environment to
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6 MODULES96» Edit:• Statistics:
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6 MODULES» Search: When entering t
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6 MODULES» Instant Mapping If inst
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6 MODULESthe scene.The Ambient Occl
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- Page 109 and 110: 6 MODULES108• Normal Consistency:
- Page 111 and 112: 6 MODULES6.1.7 NodeEditorScene » N
- Page 113 and 114: 6 MODULES112tab.Once the variant is
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- Page 119 and 120: 6 MODULES6.2 Animation6.2.1 CurveEd
- Page 121 and 122: 6 MODULES• Oscillate: Runs the cu
- Page 123 and 124: 6 MODULES» pan: middle mouse click
- Page 125 and 126: 6 MODULESattributes at a specific t
- Page 127 and 128: 6 MODULES• Paste: Pastes a clip f
- Page 129 and 130: 6 MODULES6.3 Interaction6.3.1 Trans
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- Page 133 and 134: 6 MODULES» Rename: Renames the sel
- Page 135 and 136: 6 MODULES134» setSnapshotICCProfil
- Page 137 and 138: 6 MODULES136• alpha: Sets the sta
- Page 139 and 140: 6 MODULES138» pauseAnimation: Paus
- Page 141 and 142: 6 MODULES» loadCluster: Loads a cl
- Page 143 and 144: 6 MODULES142· Region Start XY: Def
- Page 145 and 146: 6 MODULES• Frames Per Second: Set
- Page 147 and 148: 6 MODULES146· Bspline Filter: The
- Page 149 and 150: 6 MODULES148· Indirect Only: Uses
- Page 151 and 152: 6 MODULES• Max Shadow Depth: Sets
- Page 153 and 154: 6 MODULES6.4.2 RenderLayerRendering
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- Page 159 and 160: 7 CAD CONVERTER CLI158• -if : inp
- Page 161 and 162: 7 CAD CONVERTER CLIand approximatio
- Page 163 and 164: 7 CAD CONVERTER CLI162· STEP AP214
- Page 165 and 166: 7 CAD CONVERTER CLI164· tessqual=3
- Page 167: 7 CAD CONVERTER CLI• -aspectRatio
- Page 171 and 172: 8 MATERIALS REFERENCE• Illuminate
- Page 173 and 174: 8 MATERIALS REFERENCE172· Repeat U
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- Page 177 and 178: 8 MATERIALS REFERENCEprecomputed Am
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- Page 195 and 196: 8 MATERIALS REFERENCE8.1.7 FlipFlop
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8 MATERIALS REFERENCEequals the ang
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCE8.1.14 Plastic
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCE• Repeat UV:
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8 MATERIALS REFERENCE· Mirrored Re
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8 MATERIALS REFERENCE8.1.16 Reflect
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8 MATERIALS REFERENCE· Clamp: Repe
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8 MATERIALS REFERENCE8.1.17 ShadowM
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8 MATERIALS REFERENCE8.1.18 Skyligh
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8 MATERIALS REFERENCE» Ground Colo
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8 MATERIALS REFERENCE· Interactive
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8 MATERIALS REFERENCE» Create Ligh
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8 MATERIALS REFERENCE· Still Frame
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8 MATERIALS REFERENCE8.1.21 TireMat
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8 MATERIALS REFERENCE» Texture Set
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8 MATERIALS REFERENCEorientation of
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8 MATERIALS REFERENCE» Roughness T
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8 MATERIALS REFERENCE8.1.23 Unicolo
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8 MATERIALS REFERENCE8.1.24 VelvetM
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8 MATERIALS REFERENCE• Repeat: Re
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8 MATERIALS REFERENCE8.1.25 WovenCl
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8 MATERIALS REFERENCE» Pattern Rot
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8 MATERIALS REFERENCE• Repeat Mod