12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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5 SCENEGRAPH» Clone Using the clone function objects can be duplicated in the scene. A newnode structure will be created for each copy. When manipulating a clone (e.g.transforming it or assigning a material to it) all other instances are automaticallyupdated. Clones are referenced objects that are indicated by an underline in thescenegraph.» Clone: Generates a referenced clone from the selected node(s).» Clone Mirror X/Y/Z: Mirrors the cloned object on the selected axis.» Duplicate Duplicates an object. This process requires more memory space thancloning an object. Unlike a clone, a duplicate object does not reference the sourceobject.» Duplicate: Duplicates the selected node(s).» Duplicate Mirror XY/Z: Duplicates the selected node(s) and mirrors them on thepreferred axis.» Duplicate Mirror X/Y/Z Flush: Duplicates the selected node(s), mirrors them onthe preferred axis and flushes the transformation information.» Unshare Removes a referenced connection. Referenced objects are indicated byan underline.» Merge Geometry Merges separated geometries to one mesh. CRTL + M» Preconditions for merging objects: The objects are unshared (not referenced!),they have the same materials and lie in the same group.To merge objects select the parent groups.» Split Geometry Splits the selected object into several meshes. A dialogue boxopens. Set the maximum amount of triangles each resulting mesh may have.» Split Geometry into Primitives Splits the selected object into triangles. Thisfunction is much faster than the split geometry function. CRTL + SHIFT + T.72

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