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»VRED PhotoDocumentation» PI-VR G
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Table of Contents4.5 Devices . . .
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Table of Contents8.1.2 BrushedMetal
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1 GETTING STARTED» Appropriate dri
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1 GETTING STARTED3. The PI-VR GmbH
- Page 15 and 16: 1 GETTING STARTED8. The installatio
- Page 18 and 19: 2 USING VREDThis chapter contains b
- Page 20 and 21: 2.3 Selection» Shift + Click RMB t
- Page 24 and 25: 3 MENUS AND TOOLBARSThis chapter pr
- Page 26 and 27: 3.1 Menus» VRED Project Binary - .
- Page 28 and 29: 3.1 Menus» CubeImages: A dialogue
- Page 30 and 31: 3.1 Menus» Undo/Redo History Displ
- Page 32 and 33: 3.1 Menus» Realtime shadow: Activa
- Page 34 and 35: 3.1 Menus» GeometryEditor Opens th
- Page 36 and 37: 3.1 Menus3.1.8 RenderingIn this men
- Page 38 and 39: 3.2 Toolbars3.2 Toolbars» File» O
- Page 42 and 43: 4 PREFERENCESThis chapter provides
- Page 44 and 45: 4.5 Devices4.5 Devices» Space Mous
- Page 46 and 47: 4.7 FileIO4.7 FileIOSets the global
- Page 48 and 49: 4.7 FileIO4.7.3 OSB/VPB» Loader»
- Page 50 and 51: 4.8 Import» Writer» STL export fo
- Page 52 and 53: 4.8 Import• 1 geometry / 1 Multip
- Page 54 and 55: 4.12 Plugins» Trackball (2 Axis):
- Page 56 and 57: 4.13 Render Options• Off: Switche
- Page 58 and 59: 4.14 Render Settings» Enable Chann
- Page 60 and 61: 4.14 Render Settings» Adaptive Sam
- Page 62 and 63: 4.14 Render Settings» Mode:• Off
- Page 64 and 65: 4.14 Render Settings» Photon Traci
- Page 68 and 69: 5 SCENEGRAPHThe Scenegraph shows al
- Page 70 and 71: 5.1 Create» Group Creates a group
- Page 72 and 73: 5.2 Edit» Copy Copies the selected
- Page 74 and 75: 5.2 Edit» Unsplit Geometries with
- Page 76 and 77: 5.4 Additional options» Hide All H
- Page 80 and 81: 6 MODULES6.1 Scene6.1.1 CameraEdito
- Page 82 and 83: 6.1 Sceneto Center”. Both define
- Page 84 and 85: 6.1 Scene» Image Processing» Tone
- Page 86 and 87: 6.1 Scene• Animation Camera Chang
- Page 88 and 89: 6.1 Scene» Spot Light A Spot Light
- Page 90 and 91: 6.1 Scene» Interactive Quality: Se
- Page 92 and 93: 6.1 Scene6.1.3 MaterialEditorScene
- Page 94 and 95: 6.1 Scene· Lock: Locks the selecte
- Page 96 and 97: 6.1 Scene» Preview: Shows icons or
- Page 98 and 99: 6.1 Scene• Uncompress Textures: U
- Page 100 and 101: 6.1 Scene6.1.4 TextureEditorScene
- Page 102 and 103: 6.1 Scene6.1.5 Ambient OcclusionSce
- Page 104 and 105: 6.1 Scene» Maximum Distance: Sets
- Page 106 and 107: 6.1 Scene» Cancel Cancles the calc
- Page 108 and 109: 6.1 Scene6.1.6 GeometryEditorScene
- Page 110 and 111: 6.1 Scene» Geometry• Tangent: De
- Page 112 and 113: 6.1 Scene6.1.8 VariantsScene » Var
- Page 114 and 115: 6.1 Scene• Right mouse context me
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6.1 Scene6.1.9 OptimizeScene » Opt
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6.1 Scene» Octree: Creates an octr
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6.2 Animation» Cut: Cuts selected
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6.2 Animation» Hermite: Specifying
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6.2 Animation6.2.2 TimeLine» 1 Set
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6.2 Animation6.2.3 ClipMakerAnimati
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6.2 Animation» Clip scaling Select
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6.3 Interactionthe childNode has th
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6.3 Interaction6.3.2 SequencerInter
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6.3 Interaction» jumpViewPoint: Se
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6.3 Interaction· false• showImag
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6.3 Interaction· 1 = vertical cros
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6.3 Interaction» activateRenderLay
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6.4 Rendering6.4 Rendering6.4.1 Ren
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6.4 Renderingchannels. The backgrou
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6.4 Rendering• Use Clamping: Some
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6.4 Rendering» Raytracing Quality
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6.4 RenderingMaps are updated for e
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6.4 Rendering· Monitor ICC Profile
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6.4 Rendering» VisibleInReflection
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6.5 Scripting6.5 Scripting6.5.1 Ter
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7 CAD CONVERTER CLI158• -if : inp
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7 CAD CONVERTER CLIand approximatio
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7 CAD CONVERTER CLI162· STEP AP214
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7 CAD CONVERTER CLI164· tessqual=3
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7 CAD CONVERTER CLI• -aspectRatio
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8 MATERIALS REFERENCE• Illuminate
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8 MATERIALS REFERENCE172· Repeat U
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCEprecomputed Am
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8 MATERIALS REFERENCE8.1.2 BrushedM
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8 MATERIALS REFERENCE· Orientation
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8 MATERIALS REFERENCE• Repeat Mod
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8 MATERIALS REFERENCE8.1.3 CarbonMa
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8 MATERIALS REFERENCE• Bump Inten
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8 MATERIALS REFERENCE» Roughness:
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8 MATERIALS REFERENCE8.1.5 ChromeMa
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8 MATERIALS REFERENCE• Repeat Mod
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8 MATERIALS REFERENCE8.1.7 FlipFlop
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8 MATERIALS REFERENCE8.1.8 GlassMat
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8 MATERIALS REFERENCE» X Offset U,
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8 MATERIALS REFERENCE8.1.9 GlowMate
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8 MATERIALS REFERENCE8.1.11 Metalli
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8 MATERIALS REFERENCE8.1.12 MultiPa
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8 MATERIALS REFERENCEequals the ang
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCE8.1.14 Plastic
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCE• Repeat UV:
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8 MATERIALS REFERENCE· Mirrored Re
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8 MATERIALS REFERENCE8.1.16 Reflect
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8 MATERIALS REFERENCE· Clamp: Repe
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8 MATERIALS REFERENCE8.1.17 ShadowM
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8 MATERIALS REFERENCE8.1.18 Skyligh
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8 MATERIALS REFERENCE» Ground Colo
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8 MATERIALS REFERENCE· Interactive
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8 MATERIALS REFERENCE» Create Ligh
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8 MATERIALS REFERENCE· Still Frame
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8 MATERIALS REFERENCE8.1.21 TireMat
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8 MATERIALS REFERENCE» Texture Set
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8 MATERIALS REFERENCEorientation of
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8 MATERIALS REFERENCE» Roughness T
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8 MATERIALS REFERENCE8.1.23 Unicolo
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8 MATERIALS REFERENCE8.1.24 VelvetM
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8 MATERIALS REFERENCE• Repeat: Re
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8 MATERIALS REFERENCE8.1.25 WovenCl
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8 MATERIALS REFERENCE» Pattern Rot
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8 MATERIALS REFERENCE• Repeat Mod