12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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8 MATERIALS REFERENCE• Illuminate Shadow Material: If turned on, the geometry light will illuminateshadow materials. You will also need to set the Reflection Mode of theshadow material to Diffuse, Glossy or Diffuse + Glossy.• Cast Shadow on Shadow Material: You may disable shadows cast by thegeometry light onto shadow materials.• Shadow Intensity: Sets the intensity of shadows cast by the geometry light.• Interactive Quality: Sets the light sampling quality during interactive rendering.• Still Frame Quality: Sets the light sampling quality during still-frame rendering.» Transparency Settings The transparency settings define the shader´s opacity.170» See Through: Renders the shader transparent.» Use Texture: Loads an image texture, which defines the self-illumination area andintensity.• Repeat Mode: Sets the repeat mode of the texture. There are four modes,which can be set:· Repeat: Repeats the texture in all directions.· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.• Anisotropy: Sets the texture filter quality for the image texture. Value 1 islowest quality. Value 16 is highest quality.• Invert Texture: Inverts the texture.

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