12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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3.1 Menus» Realtime shadow: Activates/deactivates real time shadows. Only available inOpenGL mode.» Ambient Occlusion Shadows: Activates Ambient Occlusion calculation.» Geometry Light Sources: Only active if ”Realtime shadow” is selected. Treatsself-illuminated geometries as light source. Only in OpenGL render mode.» Backface Culling: Activates/deactivates backface culling. Backface culling allowsto render only the faces with normals pointing to the camera.» Occlusion Culling: Renders visible geometries only.» Depth Only Pass: Depth Only Pass renders the scene once using only the depthvalues. It can be used for optimization with complex shaders.» Postprocessing: Enables/disables postprocessing in OpenGL mode. Postprocessingis enabled by default in raytracing mode. It allows to use postprocessingsettings in OpenGL mode (like exposure, whitepoint and saturation).» Interactive Material Preview Toggles the interactive material preview. Whenactivated, you can drag a material from the MaterialEditor over any object in thescene and <strong>VR</strong>ED immediately applies the material to the object. When you dropthe material on the object, it will be assigned to it. In case the material shouldnot be assigned, drop it to the MaterialEditor avoiding changes.» Rendering Toggles rendering in the viewport.» Simulate Toggles the <strong>VR</strong>ED simulation engine. The simulation loop controls animations,viewpoint interpolations, etc.3.1.5 SceneThis chapter includes information for creating and adjusting objects like lights, cameras,and geometry in <strong>VR</strong>ED.» Create Geometry With the ”Create Geometry” function, it is possible to createsimple geometries in <strong>VR</strong>ED. The following geometric primitives are supported:31

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