12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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8 MATERIALS REFERENCE» Use Texture: Loads an image texture for the diffuse color channel. Uses theimage as pattern on the surfaces.• Repeat Mode UV: Sets the repeat mode of the texture. There are fourmodes, which can be set:· Repeat: Repeats the texture in all directions. Repeat· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.• Link Repeat Modes: Uses the same repeat mode for v-coordinates as forthe u-coordinates.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.» Raytracing Settings These settings take effect in Raytracing rendering modeonly.174» Material ID: Sets the material id.» Line Tube Radius: Sets the radius of the tube when the shader is applied to a linegeometry.» Use Local Environment: If activated, diffuse and glossy reflections are calculatedfrom the environment that is assigned to this material in all illumination modes.Specular reflections are still determined by the environment that is present in thescene.» Override Trace Depth: If enabled, the setting overrides the global set maximumraytrace depths.• Max Interactive Depth: Sets how often a ray may get refracted or reflectedduring interactive rendering.

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