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6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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8 MATERIALS REFERENCE• Repeat: Repeats the texture in all directions.• Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axis withevery repetition.• Decal: The texture will not be repeated.• Clamp: Repeats only the last pixel of the texture will be repeated.» Link Repeat Modes: Uses the same repeat mode for v-coordinates as for theu-coordinates.» Repeat UV: Sets the number of repetitions for the Uvs.» Offset UV: Sets the offset for the UVs.» Rotate: Rotates the UVs.» Anisotropy: Sets the texture filter quality for the image texture. 1 is the lowestquality. 16 is the highest quality.» Input Gamma: Sets the texture image gamma correction.» Use ICC Profile: If turned on, the texture’s colors will be interpreted based onan embedded color profile if present. If a color profile is missing, it is assumedthat the colors are stored in sRGB.» Bump Texture246» Use Structure: Activates a procedural bump structure.» Use Texture: Loads an image texture for bump mapping.• Repeat Mode: Sets the repeat mode of the texture. There are four modes,which can be set:· Repeat: Repeats the texture in all directions. Repeat· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.

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