12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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8 MATERIALS REFERENCE» Pattern Rotate: When the texture mode is set to ’UV Coordinates’, ’PatternRotate’ defines rotation angle of the texture along the UVs.» Texture Size X/Y: When set to triplanar projection mode, this value allows toscale the weaving pattern in mm.» Uniform Repeat: Fills the same value into all ’X/Y/Z Repeat’ fields.» X/Y/Z Repeat UV: Allows to change the repetition rate for all projection axes.» X/Y/Z Rotate: Allows to change the rotation angle for all projection axes.» Diffuse Texture250» Use Texture: Loads an image texture for the diffuse color channel. Uses theimage as pattern on the surfaces.• Repeat Mode UV: Sets the repeat mode of the texture. There are fourmodes, which can be set:· Repeat: Repeats the texture in all directions.· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture will be repeated.• Link Repeat Modes: Uses the same repeat mode for v-coordinates as forthe u-coordinates.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.• Anisotropy: Sets the texture filter quality for the image texture. 1 is lowestquality. 16 is highest quality.• Input Gamma: Sets the texture image gamma correction.

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