- Page 4 and 5: Table of Contents1 GETTING STARTED
- Page 6 and 7: Table of Contents5.2 Edit . . . . .
- Page 10 and 11: 1 GETTING STARTEDThis topic provide
- Page 12 and 13: 1.2 Installation1.2 Installation1.
- Page 14 and 15: 1.2 Installation6. Decide upon inst
- Page 16: 1.3 Installing a license1.3 Install
- Page 19 and 20: 2 USING VRED» Scenegraph The Scene
- Page 21: 2 USING VRED2.4 Transform ToolClick
- Page 25 and 26: 3 MENUS AND TOOLBARS» Geomview Geo
- Page 27 and 28: 3 MENUS AND TOOLBARS» Sequences: X
- Page 29 and 30: 3 MENUS AND TOOLBARS» Make Normals
- Page 31 and 32: 3 MENUS AND TOOLBARS» Indirect Ill
- Page 33 and 34: 3 MENUS AND TOOLBARS» Line» Plane
- Page 35 and 36: 3 MENUS AND TOOLBARS» ClipMaker Op
- Page 37 and 38: 3 MENUS AND TOOLBARS» Layout Conta
- Page 39: 3 MENUS AND TOOLBARS» Toggle Grid
- Page 43 and 44: 4 PREFERENCES4.2 Camera» Base» Fi
- Page 45 and 46: 4 PREFERENCES4.6 Export4.6.1 CubeIm
- Page 47 and 48: 4 PREFERENCES» Auto: Texture compr
- Page 49 and 50: 4 PREFERENCES» Enable incremental
- Page 51 and 52: 4 PREFERENCES» Tesselation Quality
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4 PREFERENCES4.9 Main Window» Main
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4 PREFERENCES• High: Uses every e
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4 PREFERENCES» Disable cluster: Di
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4 PREFERENCES» Stereo Mode: Enable
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4 PREFERENCES» Sim2 HDR» Luminanc
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4 PREFERENCESfor each image sample,
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4 PREFERENCES» Add Signature: You
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5 SCENEGRAPHThe Scenegraph shows al
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5.1 Create» Group Creates a group
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5.2 Edit» Copy Copies the selected
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5.2 Edit» Unsplit Geometries with
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5.4 Additional options» Hide All H
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6 MODULES6.1 Scene6.1.1 CameraEdito
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6.1 Sceneto Center”. Both define
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6.1 Scene» Image Processing» Tone
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6.1 Scene• Animation Camera Chang
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6.1 Scene» Spot Light A Spot Light
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6.1 Scene» Interactive Quality: Se
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6.1 Scene6.1.3 MaterialEditorScene
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6.1 Scene· Lock: Locks the selecte
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6.1 Scene» Preview: Shows icons or
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6.1 Scene• Uncompress Textures: U
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6.1 Scene6.1.4 TextureEditorScene
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6.1 Scene6.1.5 Ambient OcclusionSce
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6.1 Scene» Maximum Distance: Sets
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6.1 Scene» Cancel Cancles the calc
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6.1 Scene6.1.6 GeometryEditorScene
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6.1 Scene» Geometry• Tangent: De
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6.1 Scene6.1.8 VariantsScene » Var
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6.1 Scene• Right mouse context me
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6.1 Scene6.1.9 OptimizeScene » Opt
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6.1 Scene» Octree: Creates an octr
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6.2 Animation» Cut: Cuts selected
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6.2 Animation» Hermite: Specifying
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6.2 Animation6.2.2 TimeLine» 1 Set
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6.2 Animation6.2.3 ClipMakerAnimati
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6.2 Animation» Clip scaling Select
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6.3 Interactionthe childNode has th
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6.3 Interaction6.3.2 SequencerInter
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6.3 Interaction» jumpViewPoint: Se
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6.3 Interaction· false• showImag
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6.3 Interaction· 1 = vertical cros
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6.3 Interaction» activateRenderLay
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6.4 Rendering6.4 Rendering6.4.1 Ren
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6.4 Renderingchannels. The backgrou
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6.4 Rendering• Use Clamping: Some
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6.4 Rendering» Raytracing Quality
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6.4 RenderingMaps are updated for e
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6.4 Rendering· Monitor ICC Profile
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6.4 Rendering» VisibleInReflection
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6.5 Scripting6.5 Scripting6.5.1 Ter
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7 CAD CONVERTER CLI158• -if : inp
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7 CAD CONVERTER CLIand approximatio
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7 CAD CONVERTER CLI162· STEP AP214
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7 CAD CONVERTER CLI164· tessqual=3
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7 CAD CONVERTER CLI• -aspectRatio
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8 MATERIALS REFERENCE• Illuminate
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8 MATERIALS REFERENCE172· Repeat U
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCEprecomputed Am
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8 MATERIALS REFERENCE8.1.2 BrushedM
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8 MATERIALS REFERENCE· Orientation
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8 MATERIALS REFERENCE• Repeat Mod
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8 MATERIALS REFERENCE8.1.3 CarbonMa
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8 MATERIALS REFERENCE• Bump Inten
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8 MATERIALS REFERENCE» Roughness:
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8 MATERIALS REFERENCE8.1.5 ChromeMa
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8 MATERIALS REFERENCE• Repeat Mod
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8 MATERIALS REFERENCE8.1.7 FlipFlop
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8 MATERIALS REFERENCE8.1.8 GlassMat
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8 MATERIALS REFERENCE» X Offset U,
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8 MATERIALS REFERENCE8.1.9 GlowMate
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8 MATERIALS REFERENCE8.1.11 Metalli
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8 MATERIALS REFERENCE8.1.12 MultiPa
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8 MATERIALS REFERENCEequals the ang
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCE8.1.14 Plastic
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8 MATERIALS REFERENCE» Use Texture
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8 MATERIALS REFERENCE• Repeat UV:
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8 MATERIALS REFERENCE· Mirrored Re
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8 MATERIALS REFERENCE8.1.16 Reflect
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8 MATERIALS REFERENCE· Clamp: Repe
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8 MATERIALS REFERENCE8.1.17 ShadowM
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8 MATERIALS REFERENCE8.1.18 Skyligh
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8 MATERIALS REFERENCE» Ground Colo
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8 MATERIALS REFERENCE· Interactive
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8 MATERIALS REFERENCE» Create Ligh
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8 MATERIALS REFERENCE· Still Frame
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8 MATERIALS REFERENCE8.1.21 TireMat
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8 MATERIALS REFERENCE» Texture Set
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8 MATERIALS REFERENCEorientation of
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8 MATERIALS REFERENCE» Roughness T
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8 MATERIALS REFERENCE8.1.23 Unicolo
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8 MATERIALS REFERENCE8.1.24 VelvetM
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8 MATERIALS REFERENCE• Repeat: Re
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8 MATERIALS REFERENCE8.1.25 WovenCl
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8 MATERIALS REFERENCE» Pattern Rot
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8 MATERIALS REFERENCE• Repeat Mod