12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6 MODULES· Linear: Light intensity decreases linear in relation to the distance of light.· Quadratic: Light intensity decreases quadratic in relation to the distanceof light.» Spotlight specific parameters:• Cone Angle: Light beam’s angle from one edge to the other measured indegrees.• Penumbra Angle: Controls the light edge’s falloff in degrees. This can be apositive or negative value. In case of a positive value, the falloff occurs from theedge of the light determined by the cone angle, outward by the penumbra angle.Therefore, if the Cone Angle is set to 30° and the Penumbra Angle is set to 5°,the light has a total angle of 40° (30 + 5 + 5, that is 5 degrees on each side).The beam’s falloff would begin at 30 degrees and would fall off to an intensityof 0 at 40 degrees.» Shadow Intensity: Changes the intensity of casted shadows.» Map Resolution: Sets the quality for OpenGL shadow maps. Higher values increasethe quality.» Cast Shadow on Shadow Material: Enables/disables to casts a shadow on thespecial shadow material.» Illuminate Shadow Material: When activated, the lightsource illuminates the shadowmaterial. The shadow material needs to have its reflection mode set to “DiffuseOnly”, “Glossy Only” or “Diffuse + Glossy”.» Light88» Enable: Enables/disables the area light.» Shape: Defines the shape of an area light.» Attenuation Mode: Sets the falloff of the light intensity.» Primary Visibility: Sets the primary visibility to true or false.» Visible in Reflections: Sets the visible reflections to true or false.

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