05.02.2017 Views

3D Creative December 2015

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>3D</strong>CREATIVE MAGAZINE | ISSUE 124<br />

Starting to paint texture onto the model<br />

hand painting with the various masking features<br />

that ZBrush provides. While texturing I use<br />

ZBrush’s skinShade4 shader. For image projection<br />

I use ZBrush’s Spotlight function. First we have to<br />

import a texture from the Texture menu. Select<br />

the texture and press ‘Add to spotlight’. The<br />

Lightbox might pop out at this point, but turn it<br />

off. Now we’re in texture placement and editing<br />

mode, so place and edit the texture using the<br />

circular manipulator.<br />

Adding more realistic detail to the skin<br />

Now we need to use two important shortcuts:<br />

Z and Shift+Z. Shift+Z will enable and disable<br />

Spotlight mode. After turning Spotlight on, the<br />

‘Z’ key will switch between image-editing and<br />

painting mode. For the Standard brush, we must<br />

enable ‘RGB only’ to project color. If ZAdd/ZSub<br />

is enabled it will project detail as well. This way I<br />

project images to most of the areas of the body.<br />

Using the Standard brush with the Color Spray<br />

setting and Alpha58 (or a custom alpha), I use<br />

the ‘C’ key to color-pick from existing projected<br />

textures and fill the white gaps. This way I get a<br />

vibrant color effect from the brush, which is like a<br />

real skin texture.<br />

Texture detailing: Now with more of<br />

20 a careful painting approach, I will finish<br />

the texturing using various different alphas<br />

and colors. While painting these areas I will<br />

choose darker colors to paint the cavity areas,<br />

compared to the areas of relief. For this, I lower<br />

the subdivision level and apply the option ‘Mask<br />

by cavity’, then blur the mask once, then sharpen<br />

it again. Then I go to the highest subdivision and<br />

start painting.<br />

107

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!