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3D Creative December 2015

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

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<strong>3D</strong>CREATIVE MAGAZINE | Creating textures for sci-fi spacecraft<br />

Make different adjustments to a texture to use it as rust<br />

Adding rust: For the rust effect, I want<br />

12 to add some orange/reddish patches<br />

around the model, but I don’t want to paint<br />

them by hand, so for this one I use a burnt<br />

texture from Total Textures v19: Destroyed &<br />

Damaged. At first glance, the chosen map doesn’t<br />

have the characteristics I want, but with a bit of<br />

manipulation in Photoshop I obtained exactly<br />

what I’m looking for.<br />

Generate a dirt map in Substance Designer using the Metal Weathering Filter<br />

I first copy the map around all the canvas, then<br />

put it in Color blending mode and play with the<br />

blending options inside the Layer Style window.<br />

At this point I’ve got the reddish patches I want,<br />

but they’re missing contrast, so I make some<br />

Levels adjustments and it’s done. I copy the same<br />

layer with all its blending adjustments (without<br />

the Levels adjustment) to the roughness map, but<br />

I need it to be white so I desaturate the map and<br />

set it to Color Dodge mode.<br />

For the metalness map, I again copy the layer<br />

with its blending adjustments, but this time I use<br />

it in Subtract mode to have it in black. It is almost<br />

invisible to the eyes if you look at the metalness<br />

map, but the rust texture is there doing its job.<br />

Dirt pass: I don’t paint the dirt by hand,<br />

13 and I don’t use any texture for it either.<br />

On this occasion, I use Substance Designer to<br />

generate the dirt. In Substance Designer, I first<br />

create a Metalness/Roughness Graph. I add a<br />

<strong>3D</strong>CREATIVEMAG.COM

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