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3D Creative December 2015

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<strong>3D</strong>CREATIVE MAGAZINE | ISSUE 124<br />

Victoria creates one texture sheet for the ship and one texture sheet for the cables<br />

Rendering the UV template, mask and AO map<br />

Rendering out the maps: Before starting to paint the textures, I<br />

04 render out all the maps I’m going to need. The first one is a template<br />

for the UVs, which I’ll use in Screen blending mode in Photoshop as a<br />

reference for the different objects’ placement.<br />

Inside 3ds Max, apply an ‘Unwrap UVW’ modifier to the object and open the<br />

UV editor, then under Tools > Render UV Template, a new window will appear<br />

with the options for your render. Just put the correct size of the map and<br />

click Render.<br />

The second one I always make is a mask map, which I use in Photoshop’s<br />

alpha channel to make quick and easy selections of the areas I need. I’ve<br />

got this map in the same window as the UV template, but this time I change<br />

some parameters to get the black-and-white image and save it as a TGA file.<br />

Finally for the ambient occlusion (AO) map I use Faogen, a software that<br />

make AO maps very quickly and accurately. Feel free to use the software of<br />

your choice to make AO maps – the important thing is to have the occlusions<br />

very visible in the map.<br />

BPR Metalness/Roughness workflow: For this project I’m using<br />

05 PBR rendering with a Metalness/Roughness Workflow. I need three<br />

maps for this:<br />

1. Albedo map, where the colors represent the albedo for non-metallic<br />

materials and reflectance values for metals.<br />

2. Metallic map, where white represents metal and the black represents<br />

non-metal.<br />

3. Roughness map, where white represents rough surfaces and black<br />

represents smooth surfaces.<br />

To learn more about the characteristics of each of the maps and take a<br />

deeper look at the PBR workflow, you can look at the Comprehensive PBR<br />

Guide by Allegorithmic.<br />

71

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