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3D Creative December 2015

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<strong>3D</strong>CREATIVE MAGAZINE | Presenting assets in Marmoset Viewer<br />

change the background to black so I don’t get<br />

affected by the background image. Select the<br />

Main Camera in the scene viewer, and under<br />

Post Effects/Color, select ‘Curves’. This opens<br />

the Curve Editor window, which works the same<br />

as Levels in Photoshop. I adjust the red, green<br />

and blue channels individually to get the desired<br />

effect: I add more red in the highlights and less<br />

in the shadows, and do the opposite in the blue<br />

channel, leaving the green roughly as default.<br />

This helps push the reds in the blood and paint<br />

and the blues in the metal and darker areas.<br />

Final scene: To finish off the scene,<br />

15 I switch the background image back<br />

on but give it a slight blur. I feel the black is<br />

too simple and I like the subtle colors coming<br />

through, which really help make it look more<br />

photorealistic. Blurring the background keeps the<br />

viewer’s eye on the asset and our artwork. In the<br />

Render tab I enable Ambient Occlusion and set<br />

it to maximum, and make sure Local Reflection,<br />

High-Res Shadow and Front Face Shadows are<br />

all enabled. These settings won’t make it through<br />

to Marmoset Viewer but will make our rendered<br />

images look higher quality. Before we export,<br />

position the camera the way you want the viewer<br />

to be first presented, with the shield as shown in<br />

the image.<br />

Exporting to Marmoset Viewer: Now<br />

16 the scene is complete, click File > Viewer<br />

Export and you are presented with the Marmoset<br />

Viewer export window. Fill in all the fields to make<br />

sure your artwork is presented professionally,<br />

then browse to the location you want the export<br />

to go to. I keep all settings as default but make<br />

sure Auto Play is enabled and click Export.<br />

Marmoset will now package up the scene and<br />

export two files ready to be uploaded to the<br />

internet. Here is the official link to guide you<br />

through presenting your viewer work on websites.<br />

Using the Curve Editor to color correct the scene<br />

Final view before exporting to Marmoset Viewer<br />

The share section is most helpful, showing<br />

you how to add it to portfolio galleries such as<br />

ArtStation. You can also get the embedded code<br />

to link to your uploads. You can view the finished<br />

asset in Marmoset Viewer here, or visit my<br />

profile to see the asset and more single images.<br />

This now concludes my tutorial on making<br />

a Viking shield and exporting it to the new<br />

Marmoset Viewer. I hope you have found it useful,<br />

exploring the new software now available to<br />

us artists. Substance Painter really does make<br />

texturing easy, and the Marmoset Viewer is a great<br />

way to quickly and professionally present your<br />

work in a real-time engine.<br />

Exporting the finished scene to the Marmoset Viewer<br />

<strong>3D</strong>CREATIVEMAG.COM

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