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3D Creative December 2015

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

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<strong>3D</strong>CREATIVE MAGAZINE | ISSUE 124<br />

Exporting the textures out of Substance Painter ready for Marmoset<br />

Importing the shield mesh and normal map into Marmoset Toolbag 2<br />

Mesh and normal in Marmoset: The<br />

08 first thing to do in Marmoset Toolbag 2<br />

is import the shield mesh, which should be the<br />

same FBX file you used in Substance Painter.<br />

I then drag the normal map into the surface/<br />

normal map slot of the material. I like to do this<br />

first as it will show up any problems. Sometimes<br />

the normal map can be flipped if you notice any<br />

issues. Select one of the Flip options to correct<br />

the map – in this case I flip the normal map<br />

on the Y axis. Now it looks as it did before in<br />

Substance Painter.<br />

89

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