3D Creative December 2015
contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi
contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi
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<strong>3D</strong>CREATIVE MAGAZINE | Texturing sci-fi ships with MARI<br />
Transferring textures to the specular channel<br />
Adding textures to the ship’s engine<br />
Texturing the engine: Now we need to start filling in some of these<br />
10 white parts on the engine. I’ve supplied a texture called ‘old polished<br />
metal’ in the texture downloads to use on the main part of the engine and for<br />
the propeller strut. For the piping we can apply the copper texture supplied.<br />
By applying textures in separate layers and using an adjustment stack we can<br />
tune the lightness or hue of metals to slightly differentiate them if desired.<br />
Updating the specular map: Using the textures we have already<br />
11 painted from the diffuse channel, we can now duplicate them and<br />
drag them across into the specular channel stack. Then we need to apply<br />
an adjustment stack and desaturate the color, then depending on what the<br />
material is we can change its opacity to be darker or lighter in the specular<br />
channel. By using an adjustment stack on each layer, we can darken or<br />
lighten parts using the HSV value slider. Remember: the whiter, the shinier.<br />
Filling in the window textures<br />
<strong>3D</strong>CREATIVEMAG.COM