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3D Creative December 2015

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

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<strong>3D</strong>CREATIVE MAGAZINE | Texturing sci-fi ships with MARI<br />

Transferring textures to the specular channel<br />

Adding textures to the ship’s engine<br />

Texturing the engine: Now we need to start filling in some of these<br />

10 white parts on the engine. I’ve supplied a texture called ‘old polished<br />

metal’ in the texture downloads to use on the main part of the engine and for<br />

the propeller strut. For the piping we can apply the copper texture supplied.<br />

By applying textures in separate layers and using an adjustment stack we can<br />

tune the lightness or hue of metals to slightly differentiate them if desired.<br />

Updating the specular map: Using the textures we have already<br />

11 painted from the diffuse channel, we can now duplicate them and<br />

drag them across into the specular channel stack. Then we need to apply<br />

an adjustment stack and desaturate the color, then depending on what the<br />

material is we can change its opacity to be darker or lighter in the specular<br />

channel. By using an adjustment stack on each layer, we can darken or<br />

lighten parts using the HSV value slider. Remember: the whiter, the shinier.<br />

Filling in the window textures<br />

<strong>3D</strong>CREATIVEMAG.COM

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