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3D Creative December 2015

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

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<strong>3D</strong>CREATIVE MAGAZINE | ISSUE 124<br />

Take your asset presentation<br />

to the next level…<br />

In this tutorial I will guide you through the<br />

process of creating a Viking shield inspired by<br />

the TV show Vikings. In the previous tutorial<br />

we textured the shield using Substance Painter<br />

and some of its powerful tools. We looked at<br />

not only hand-painting details but using Smart<br />

Materials and importing custom textures to<br />

aid in the texturing process. Not only was the<br />

diffuse texture created, but the Substance<br />

Painter helped create the PBR textures.<br />

In this final chapter we will export all of the<br />

assets from Substance Painter and import<br />

them into Marmoset Toolbag 2. We will<br />

create a small scene in Marmoset to display<br />

our work and also explore the new feature<br />

Marmoset Viewer. This will enable us to export<br />

an interactive display of our artwork that<br />

can be uploaded to galleries. This new way<br />

of presenting your work is becoming really<br />

popular and would definitely make your work<br />

stand out from the crowd.<br />

Stencil masks: No well-used Viking<br />

01 shield should be without some blood<br />

stains, old and fresh. To get a realistic blood stain<br />

would be quite difficult to do by hand-painting,<br />

especially for this art style, so we’ll use decals<br />

or stencils as masks to paint the details. I use<br />

the www.textures.com texture library as they<br />

have some very good blood splatter decals.<br />

Once I have a few variations I’m happy with, I<br />

turn them into black-and-white masks and make<br />

sure they are square textures as they work better<br />

in Substance Painter. Import the blood splatter<br />

decals and select them in the Texture tab. Drag<br />

this stencil texture to the stencil section of the<br />

brush properties and it will now be overlaid over<br />

the viewports.<br />

Dried blood splatter: I prefer to use<br />

02 the 2D viewport for this as it gives better<br />

precision when painting. I’m starting with dried<br />

old blood so it’s darker in color. It also has no<br />

shine to it, so its roughness value should be quite<br />

high. I add a levels modifier to the layer and<br />

change it to affect roughness only; this gives me<br />

better control and can be easily adjusted later<br />

on. I also add a second levels modifier that only<br />

affects the base color to give me better control<br />

over the color of the dried blood later on if it<br />

doesn’t quite look right.<br />

Fresh blood splatter: On a second<br />

03 layer and using a different stencil, I add<br />

some fresh blood to the shield using the same<br />

techniques as above. As I want some blood on<br />

the leather corners, I paint this in the <strong>3D</strong> viewport.<br />

Painting blood detail onto the shield using a stencil mask<br />

Dried blood splatter painted onto the shield<br />

Fresh blood splatter to contrast with the dried blood<br />

I also add two more levels modifiers to give the look fresh. Continue to paint the blood around<br />

blood a more vibrant red color, and also a lower the shield but don’t go too overboard with it, or<br />

roughness value so it’s more reflective, making it it’ll hide the other nice details in the shield.<br />

87

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